Decorate Monster Frames Issue

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BloodyAcid
Forum Regular
Posts: 294
Joined: Sat Jun 16, 2012 7:42 pm

Decorate Monster Frames Issue

#1

Post by BloodyAcid » Wed Jun 27, 2012 4:39 am

Code: Select all

actor Microdrone 32000
{
  obituary "%o was gunned down by a microdrone."
  health 350
  radius 12
  height 20
  mass 350
  speed 8
  painchance 64
  seesound "baby/sight"
  attacksound "chainguy/attack"
  MONSTER
  +FLOAT
  +NOGRAVITY
  states
  {
  Spawn:
    MDRN A 10 A_Look
    loop
  See:
    MDRN A 3 A_Chase
    loop
  Missile:
    MDRN B 5 A_FaceTarget
    MDRN B 1 bright A_CustomMissile("YellowBullet")
    goto See
  Pain:
    MDRN C 3
    goto See
  Death:
    MDRN D 2
    MDRN E 2
    MDRN F 2
    MDRN G 2
    MDRN H 2 
    MDRN I 2 
    MDRN J 2 
    MDRN K 2
    MDRN L 2
    MDRN M 2 // I know you can shorten it here :)
    MDRN K 6 A_NoBlocking
    stop
  }
}
Skulltag (I know :P) says that "MDRN D" is missing frame rotations, even though it's part of the death sequence. I looked at the ZDoom Wiki, for example the Cacodemon, has only one letter for the frames too.

Cruduxy
Zandrone
Posts: 1059
Joined: Fri Jun 08, 2012 4:24 pm

RE: Decorate Monster Frames Issue

#2

Post by Cruduxy » Wed Jun 27, 2012 2:59 pm

This usually happens to me when that frame sprite doesnt have 0 for rotation.. check your sprites and make sure its MDRND0 so sk..zand knows it'll appear same from all directions

BloodyAcid
Forum Regular
Posts: 294
Joined: Sat Jun 16, 2012 7:42 pm

RE: Decorate Monster Frames Issue

#3

Post by BloodyAcid » Wed Jun 27, 2012 6:31 pm

Ah, yes that did the trick. Thanks! (Can't believe I missed that :P)

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