Discuss all aspects related to modding Zandronum here.
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BloodyAcid
- Forum Regular
- Posts: 294
- Joined: Sat Jun 16, 2012 7:42 pm
#1
Post
by BloodyAcid » Wed Jun 27, 2012 4:39 am
Code: Select all
actor Microdrone 32000
{
obituary "%o was gunned down by a microdrone."
health 350
radius 12
height 20
mass 350
speed 8
painchance 64
seesound "baby/sight"
attacksound "chainguy/attack"
MONSTER
+FLOAT
+NOGRAVITY
states
{
Spawn:
MDRN A 10 A_Look
loop
See:
MDRN A 3 A_Chase
loop
Missile:
MDRN B 5 A_FaceTarget
MDRN B 1 bright A_CustomMissile("YellowBullet")
goto See
Pain:
MDRN C 3
goto See
Death:
MDRN D 2
MDRN E 2
MDRN F 2
MDRN G 2
MDRN H 2
MDRN I 2
MDRN J 2
MDRN K 2
MDRN L 2
MDRN M 2 // I know you can shorten it here :)
MDRN K 6 A_NoBlocking
stop
}
}
Skulltag (I know :P) says that "MDRN D" is missing frame rotations, even though it's part of the death sequence. I looked at the ZDoom Wiki, for example the Cacodemon, has only one letter for the frames too.
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Cruduxy
- Zandrone
- Posts: 1059
- Joined: Fri Jun 08, 2012 4:24 pm
#2
Post
by Cruduxy » Wed Jun 27, 2012 2:59 pm
This usually happens to me when that frame sprite doesnt have 0 for rotation.. check your sprites and make sure its MDRND0 so sk..zand knows it'll appear same from all directions
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BloodyAcid
- Forum Regular
- Posts: 294
- Joined: Sat Jun 16, 2012 7:42 pm
#3
Post
by BloodyAcid » Wed Jun 27, 2012 6:31 pm
Ah, yes that did the trick. Thanks! (Can't believe I missed that :P)