Player not addative translucent in TDM/TLMS/LMS

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Sirion
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Posts: 17
Joined: Sat Aug 04, 2012 1:55 pm

Player not addative translucent in TDM/TLMS/LMS

#1

Post by Sirion » Fri Jul 05, 2013 9:58 pm

I made a playerclass for GvH and its addative.
It works fine in coop mode, but once i try to add bots and play TDM/TLMS/LMS the sprites are no longer addative.

Doesnt Zandronum let playerclasses be addative?

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Ænima
Addicted to Zandronum
Posts: 3582
Joined: Tue Jun 05, 2012 6:12 pm

RE: Player not addative translucent in TDM/TLMS/LMS

#2

Post by Ænima » Fri Jul 05, 2013 10:14 pm

You might need to try an ACS workaround. I think Zandro resets a player actor's translucency upon respawning. That's just my theory though.

Does non-additive translucency work?
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Sirion
New User
Posts: 17
Joined: Sat Aug 04, 2012 1:55 pm

RE: Player not addative translucent in TDM/TLMS/LMS

#3

Post by Sirion » Fri Jul 05, 2013 10:23 pm

THANKS!
I did it now via ACS:

Code: Select all

SetActorProperty(0,APROP_RENDERSTYLE,STYLE_ADD);
I didnt know i had to do that with ACS. Thank you so much

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Torr Samaho
Lead Developer
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Joined: Fri May 25, 2012 6:03 pm
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RE: Player not addative translucent in TDM/TLMS/LMS

#4

Post by Torr Samaho » Sun Jul 07, 2013 7:20 am

Sirion wrote: It works fine in coop mode, but once i try to add bots and play TDM/TLMS/LMS the sprites are no longer addative.
That could be a bug. Can somebody test this in detail? In case it is bugged, please make a tracker ticket including a minimal example wad.

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