I am having this issue where the looping sound from a weapon keeps playing even when the fire button is released while in a network game. I made sure that the sound is stopped at certain points of the code, and it seems to work fine when playing in a low latency environment or when testing it locally with bots. It's when the mod is played in a network game where ping gets higher then 100 when the problem starts to appear.
Here's the decorate code : http://pastebin.com/KfNeQQUf
What am I missing?
Looping sound keeps playing in network game
RE: Looping sound keeps playing in network game
I'd put one of these ...
... at the very beginning of your Ready state. As a failsafe, kinda. Couldn't hurt.
Code: Select all
SSTG H 0 A_StopSound(CHAN_WEAPON)
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
