No random damage in A_FireBullets

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rico345
 
Posts: 68
Joined: Sun Jul 08, 2012 2:13 pm
Location: Republic Of Korea

No random damage in A_FireBullets

#1

Post by rico345 » Thu May 09, 2013 5:28 am

Is there a way to blocking random damage in A_FireBullets?
Zandronum doesn' support no random flag..

Nugetti
New User
Posts: 12
Joined: Wed Apr 17, 2013 2:15 am
Location: Finland

RE: No random damage in A_FireBullets

#2

Post by Nugetti » Thu May 09, 2013 5:37 am

The latest beta supports this.

Example line here:

Code: Select all

AK47 B 2 Bright A_FireBullets(2.0, 2.0, -1, 29, "BulletPuff", FBF_NORANDOM | FBF_USEAMMO)

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: No random damage in A_FireBullets

#3

Post by Lollipop » Mon May 13, 2013 9:23 am

Then lets just wait for the next stable release :)
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

rico345
 
Posts: 68
Joined: Sun Jul 08, 2012 2:13 pm
Location: Republic Of Korea

RE: No random damage in A_FireBullets

#4

Post by rico345 » Mon May 13, 2013 11:08 am

Nugetti wrote: The latest beta supports this.

Example line here:

Code: Select all

AK47 B 2 Bright A_FireBullets(2.0, 2.0, -1, 29, "BulletPuff", FBF_NORANDOM | FBF_USEAMMO)

Thanks dude!

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