Any way to check if a player is using chasecam?

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Catastrophe
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Any way to check if a player is using chasecam?

#1

Post by Catastrophe » Fri Apr 12, 2013 12:27 am

Is there? I'm stumped.

Watermelon
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RE: Any way to check if a player is using chasecam?

#2

Post by Watermelon » Fri Apr 12, 2013 12:53 am

I wonder if there's a way to use ConsoleCommand to check

If not, maybe GetActorX/Y/Z and see if that does anything?

If not, possibly implementation of a custom chasecam

Or if thats too annoying maybe I could get a clientside ACS thing in for this?

Qent
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RE: Any way to check if a player is using chasecam?

#3

Post by Qent » Fri Apr 12, 2013 1:11 am

IIRC Llewellyn needed to do this and couldn't.

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ibm5155
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RE: Any way to check if a player is using chasecam?

#4

Post by ibm5155 » Fri Apr 12, 2013 1:48 am

I don´t know and I think getactor X/Y/Z ´ll be the same.
Maybe some Cvar command could help (chase ll not help, because if you call chase it ´ll on if you´re off and on if you´re on...
If the problem is the chase when you spectate and then you can´t go back to first person when playing maybe some server solution could be created to force players to chase off

edit:I think maybe by console var would be impocible because of sv_cheats would block =/
Last edited by ibm5155 on Fri Apr 12, 2013 1:49 am, edited 1 time in total.
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Ænima
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RE: Any way to check if a player is using chasecam?

#5

Post by Ænima » Fri Apr 12, 2013 1:55 am

Would GetCVar ("chase"); work?

Edit:
Nevermind. "chase" is apperantly just a toggle command and won't actually return a value.
Last edited by Ænima on Fri Apr 12, 2013 1:56 am, edited 1 time in total.
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Lollipop
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RE: Any way to check if a player is using chasecam?

#6

Post by Lollipop » Sat Apr 27, 2013 5:15 pm

well, maybe make a fake chasecam and have it give an output when toggled?
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