How can I put 64 players spawn start?
- ibm5155
- Addicted to Zandronum
- Posts: 1641
- Joined: Tue Jun 05, 2012 9:32 pm
- Location: Somewhere, over the rainbow
How can I put 64 players spawn start?
The question could be retarded but on gzdoom builder I only see 8 players start .-.
So here come the noob question, how can I do to put on gzdoom builder all the missing players X start ?
So here come the noob question, how can I do to put on gzdoom builder all the missing players X start ?
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: How can I put 64 players spawn start?
Just keep putting 1-8 4 times I think.
-
Wirtualnosc
- Forum Regular
- Posts: 143
- Joined: Mon Jun 04, 2012 2:01 pm
RE: How can I put 64 players spawn start?
There were designated actor numbers for specific player spawn spots.
I don't remember them though. You could check any zandronum wad and see if they have them, then you could just copy the number.
I don't remember them though. You could check any zandronum wad and see if they have them, then you could just copy the number.
[20:19] <+IdeIdoom> join #VGL
[20:19] <+IdeIdoom> oh fuck
[20:19] <+IdeIdoom> I FORGOT the /
[20:19] <+IdeIdoom> biggest fail
[20:19] <+IdeIdoom> oh fuck
[20:19] <+IdeIdoom> I FORGOT the /
[20:19] <+IdeIdoom> biggest fail
RE: How can I put 64 players spawn start?
DoomEdNums 4001-4028 are for co-op starts #5-32. #33-64 don't actually exist AFAIK.
- Torr Samaho
- Lead Developer
- Posts: 1543
- Joined: Fri May 25, 2012 6:03 pm
- Location: Germany
RE: How can I put 64 players spawn start?
Simply bumping the number to get #33-64 could work. I never tested this after raising the player limit, but I'd say it's worth a try.Qent wrote: DoomEdNums 4001-4028 are for co-op starts #5-32. #33-64 don't actually exist AFAIK.
RE: How can I put 64 players spawn start?
Oh cool, looks like it. So the co-op starts go up to and including 4060.
-
BloodyAcid
- Forum Regular
- Posts: 294
- Joined: Sat Jun 16, 2012 7:42 pm
RE: How can I put 64 players spawn start?
That, my friend, adds up to 32 player starts.one_Two wrote: Just keep putting 1-8 4 times I think.
- ibm5155
- Addicted to Zandronum
- Posts: 1641
- Joined: Tue Jun 05, 2012 9:32 pm
- Location: Somewhere, over the rainbow
RE: How can I put 64 players spawn start?
hmm it worked :D
but 4061,4062,4063,4064 doesn´t exist :p.
At least with bots I didn´t saw no telefrags using freeze, I´m going to test it online when I end the zm09 map update
but 4061,4062,4063,4064 doesn´t exist :p.
At least with bots I didn´t saw no telefrags using freeze, I´m going to test it online when I end the zm09 map update
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: How can I put 64 players spawn start?
How embarrassing :/BloodyAcid wrote:That, my friend, adds up to 32 player starts.one_Two wrote: Just keep putting 1-8 4 times I think.