help with Slopes
- 
				katZune
 - Forum Regular
 - Posts: 470
 - Joined: Mon Jun 04, 2012 9:41 pm
 - Location: Mexico! aka the hell gate
 
help with Slopes
well i don't understand how Copy floor/ceiling thing (i mean the "thing") works, i've seen it in the oasis map (aow03 new release/beta) but looks so hard, if anyone know how to use them well, can upload a easy example?  because i want do a way like a S
			
													
					Last edited by katZune on Tue Apr 02, 2013 2:27 am, edited 1 time in total.
									
			
									Whitout a good PC ATM, i will back when 2.0 come out, :) 
						Spoiler: The True (Open)
RE: help with Slopes
If you are meaning the copy "floor/ceiling slope" thing, then the way to use it is simple. What it does is copy the exact slope of an already existing slope, and it does this by tagging the sector that has the slope. Then you simply place the thing into a different sector of any shape or form. You now have two non connecting (or if you like, connecting) sectors that have the same slope, only sloped by one line (or vertex slopes).
			
													
					Last edited by agaures on Tue Apr 02, 2013 2:46 am, edited 1 time in total.
									
			
									<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
						<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
- 
				katZune
 - Forum Regular
 - Posts: 470
 - Joined: Mon Jun 04, 2012 9:41 pm
 - Location: Mexico! aka the hell gate
 
RE: help with Slopes
hm, i've tried using it, i'm doing a way like the aow3 (the cave where is tiberium and have water) but it finish bad, its more higher than the ahead sector and if a change the floor height now the oposite is higher
[spoiler]everything looks good...

where bad things start :(
[/spoiler]
is there any solution?
			
													[spoiler]everything looks good...

where bad things start :(
[/spoiler]is there any solution?
					Last edited by katZune on Tue Apr 02, 2013 3:02 am, edited 1 time in total.
									
			
									Whitout a good PC ATM, i will back when 2.0 come out, :) 
						Spoiler: The True (Open)
RE: help with Slopes
You do know you shouldn't make terrain using only one slope.
			
									
									<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
						<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
- 
				katZune
 - Forum Regular
 - Posts: 470
 - Joined: Mon Jun 04, 2012 9:41 pm
 - Location: Mexico! aka the hell gate
 
RE: help with Slopes
i know about the AVAVAV trick but is too tedious for just a cave and, i did saw the map and use like i did but idk how it work :|
			
									
									Whitout a good PC ATM, i will back when 2.0 come out, :) 
						Spoiler: The True (Open)
RE: help with Slopes
If not, then i would suggest using the vertex slope floor/ceiling thing. all you have to do is have any 3 sided sector and place one of them over each vertice. Then just change the height of each 'thing' as desired. You can repeat this on multiple sectors as long as they're 3 sided only.
			
													
					Last edited by agaures on Tue Apr 02, 2013 4:47 am, edited 1 time in total.
									
			
									<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
						<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
RE: help with Slopes
The AVAVAV trick may be too tedious but combining it with vertex slope floor/ceiling thing and copy ceiling/floor thing results can be great like in this image (Its an AOW map that Im developing):
[spoiler]
[/spoiler]
			
													[spoiler]

[/spoiler]
					Last edited by Guardsoul on Tue Apr 02, 2013 6:41 am, edited 1 time in total.
									
			
									
						- 
				katZune
 - Forum Regular
 - Posts: 470
 - Joined: Mon Jun 04, 2012 9:41 pm
 - Location: Mexico! aka the hell gate
 
RE: help with Slopes
i'll try that, thanks you guys :)Guardsoul wrote: The AVAVAV trick may be too tedious but combining it with vertex slope floor/ceiling thing and copy ceiling/floor thing results can be great like in this image (Its an AOW map that Im developing):
[spoiler]
[/spoiler]
Whitout a good PC ATM, i will back when 2.0 come out, :) 
						Spoiler: The True (Open)