- Need 7 unique Emeralds and 50 rings to activate.
- Activated by pressing +Jump in midair
- Uses 1 ring every 35 tics, expires when rings are fully depleted
- Makes the affected player skin glow yellow with sparkles
- Affected player can move twice as fast, is invincible, and weapons do quad damage.
- Super form will not appear in standard competitive play, but a crippled version (No speed buff or ring drain, no invincibility only double defense and attack + sparklez) will replace the Terminator sphere.
Another question I need addressed is, how can I restrict certain weapons to classes under Zandronum? I tried the ForbiddenTo flag and it doesn't work. If RestrictedTo doesn't work I don't know what will. For example, the Riot Gun should only be used by Power so Weapon.RestrictTo (Power) may work.
I do have a test CTF map but it only works with Skulltag due to my inability to figure out why it lags so fucking badly without Skulltag resources, and I might do away with that in favor of a more vanilla-Zandronum-friendly game. On request I'll make a simple co-op/SP map and release it in its current condition so you can see what it's all about.
EDIT: RestrictTo doesn't work in Zandronum either.
Spoiler: Fuck. (Open)
