http://postimage.org/image/pmgvyltbh/
F_SKY1 not working
F_SKY1 not working
I've been making a new wad with textures,weapons,monsters,hud and maps with a storyline,but when i used the F_SKY1 flat for the ceiling,i just got the missing texture theme for the ceiling.
http://postimage.org/image/pmgvyltbh/
http://postimage.org/image/pmgvyltbh/
Last edited by uggi121 on Sun Jan 06, 2013 3:05 am, edited 1 time in total.
"I want to learn French. Hope I'm taught how to gif French kiss."
RE: F_SKY1 not working
If it's not a default map and you have no mapinfo defining the sky I believe it comes out as a missing texture.
There's also other reasons it can do the same.
There's also other reasons it can do the same.
RE: F_SKY1 not working
I'm not sure about this, but F_SKY1 may be the very first texture, in alphabetical number, of the texture1 lump.
[quote=http://zdoom.org/wiki/TEXTUREx]Note: the first defined texture of each TEXTURE1 lump is turned into a null texture. See AASTINKY for further explanations on this subject. [/quote]
Other than this, there is no reasonable explanation to my knowledge. Llewellyn: if you don't define the mapinfo lump, doom uses the defaul values (sky1, don't scroll, par = original par in doom/doom2, mapname = original ,mapname in doom/doom2, etc).
In short uggi121: Create another texture (may be blank or whatever) and call it AADUMMY, then add it to texture1 lump and move it to its top.
[quote=http://zdoom.org/wiki/TEXTUREx]Note: the first defined texture of each TEXTURE1 lump is turned into a null texture. See AASTINKY for further explanations on this subject. [/quote]
Other than this, there is no reasonable explanation to my knowledge. Llewellyn: if you don't define the mapinfo lump, doom uses the defaul values (sky1, don't scroll, par = original par in doom/doom2, mapname = original ,mapname in doom/doom2, etc).
In short uggi121: Create another texture (may be blank or whatever) and call it AADUMMY, then add it to texture1 lump and move it to its top.
RE: F_SKY1 not working
[ID] Luke:I tried that , but didn't work.Maybe it's because I have two different wad files with textures?There are totally 2 PNAMES and Texture1 files as there are two wads. Will it work if I put them in the same wad?
Tried that,but guess the problem is somewhere in my wad.Only 1 file now.Sky works fine with regular doom 2 with gzdoom/zandronum. Any idea how to fix it?
Tried that,but guess the problem is somewhere in my wad.Only 1 file now.Sky works fine with regular doom 2 with gzdoom/zandronum. Any idea how to fix it?
Last edited by uggi121 on Sun Jan 06, 2013 2:08 pm, edited 1 time in total.
"I want to learn French. Hope I'm taught how to gif French kiss."
RE: F_SKY1 not working
I don't know but you can try and see if it works.uggi121 wrote: [ID] Luke:I tried that , but didn't work.Maybe it's because I have two different wad files with textures?There are totally 2 PNAMES and Texture1 files as there are two wads. Will it work if I put them in the same wad?
Tried that,but guess the problem is somewhere in my wad.Only 1 file now.Sky works fine with regular doom 2 with gzdoom/zandronum. Any idea how to fix it?
The whole issue seems a bit strange to me though: F_SKY1 is one of the textures included in the original iwad, therefore the game should recognize it.
Another thought I had yesterday was that F_SKY1 is a flat, and for that reason it should be included between two markers in the wad: FF_START and FF_END. Try to put it between those markers and see if it works.
However, honestly, I'm a newbie as mapper/modder and if someone else would answer you would be a nice thing, because I'm clueless at this point.
RE: F_SKY1 not working
[ID] Luke: Thanks! I put it between FF_START and FF_END Markers and it started working :D.thanks My wad had it between P_ markers.
"I want to learn French. Hope I'm taught how to gif French kiss."