Changing maximum map height?
Changing maximum map height?
Is it possible to change the maximum height of maps in doom builder? If so, how?
RE: Changing maximum map height?
Wait, what? What do you mean? Like the engine limit?
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- Dark-Assassin
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RE: Changing maximum map height?
Isn't the max height and depth 65536 units each? 131072 units totaled?
Why need it larger? I think it's even larger than the zdoom's maximum render distance.
Why need it larger? I think it's even larger than the zdoom's maximum render distance.
Last edited by Dark-Assassin on Tue Dec 04, 2012 3:08 am, edited 1 time in total.
- Combinebobnt
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RE: Changing maximum map height?
Why would you ever need a map that big
RE: Changing maximum map height?
Some of you may notice that the maps in All Out War 2 Omega Project was large and the mountains, cliffs, and buildings are almost at the same height and i want to something higher with using sectors to simulate rooms inside main rooms just to change the maximum height. I am working on a special version of AOW2 which will feature 3 teams and larger maps, that's the reason why.
Can someone give me an example of how tall a mountain or just a simple block can zandronum handle?
Can someone give me an example of how tall a mountain or just a simple block can zandronum handle?
RE: Changing maximum map height?
Um, those aren't even close to the maximum height... the maximum height would be like 40 times that at least.ucreator wrote: Some of you may notice that the maps in All Out War 2 Omega Project was large and the mountains, cliffs, and buildings are almost at the same height and i want to something higher with using sectors to simulate rooms inside main rooms just to change the maximum height. I am working on a special version of AOW2 which will feature 3 teams and larger maps, that's the reason why.
Can someone give me an example of how tall a mountain or just a simple block can zandronum handle?
Also if you're making tall maps that the player won't reach I would recommend using a Skybox.
Last edited by Llewellyn on Tue Dec 04, 2012 4:39 am, edited 1 time in total.
RE: Changing maximum map height?
Unless your making a stairs into heaven map why would you need such size limits?!
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Ijon Tichy
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RE: Changing maximum map height?
The size limits are engine limits, and just so you know the only types of engine limits AOW2 maps get to are length/width. The tallest playable maps ever (to some people anyway) would go to MasterJumps maps (you need to be a rocket jumping master though).
By the way, when you hit the top of the map, you actually wrap around back to the bottom, as you can see in MasterJumps. So don't actually go that high.
By the way, when you hit the top of the map, you actually wrap around back to the bottom, as you can see in MasterJumps. So don't actually go that high.
Last edited by Ijon Tichy on Tue Dec 04, 2012 1:04 pm, edited 1 time in total.
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Watermelon
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RE: Changing maximum map height?
Can't you just use 3D floors to get what you want there? Maybe I missed the point completely...ucreator wrote: Some of you may notice that the maps in All Out War 2 Omega Project was large and the mountains, cliffs, and buildings are almost at the same height and i want to something higher with using sectors to simulate rooms inside main rooms just to change the maximum height. I am working on a special version of AOW2 which will feature 3 teams and larger maps, that's the reason why.
Can someone give me an example of how tall a mountain or just a simple block can zandronum handle?
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Catastrophe
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RE: Changing maximum map height?
Unless you want to virtually simulate mount Everest, then I'd suggest using a skybox for scenery instead.
RE: Changing maximum map height?
Oh man. I gotta try that.Ijon Tichy wrote: By the way, when you hit the top of the map, you actually wrap around back to the bottom, as you can see in MasterJumps. So don't actually go that high.
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RE: Changing maximum map height?
Or well, you could use some portals with Transfer_Heights i guess
RE: Changing maximum map height?
there is another point: he said aow2 with 3 teams... that is possible, but its so complicated that even dusk decided it was madness to try >.<
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there
