A_CustomBulletAttack problem with flag

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PlayerXIII
New User
Posts: 2
Joined: Sat Dec 15, 2012 3:00 pm

A_CustomBulletAttack problem with flag

#1

Post by PlayerXIII » Sat Dec 15, 2012 3:10 pm

Hey there, I am currently developing a mod and am using A_CustomBulletAttack to define the number of bullets, damage, etc. and there is a flag (CBAF_NORANDOM) that would really help me considering how the weapon can get ridiculously overpowered to oblivion with DooM's randomizer. Sadly, Zandronum calls it an Unknown Identifier. Any help? If it helps, this is how it looks:

A_CustomBulletAttack(8, 4, 8, 10, "BulletPuff", CBAF_NORANDOM)

Any help would be appreciated as I don't want to redo the weapon to accomodate the randomizer.

Qent
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RE: A_CustomBulletAttack problem with flag

#2

Post by Qent » Sat Dec 15, 2012 3:52 pm


PlayerXIII
New User
Posts: 2
Joined: Sat Dec 15, 2012 3:00 pm

RE: A_CustomBulletAttack problem with flag

#3

Post by PlayerXIII » Sat Dec 15, 2012 5:10 pm

This dissapoints me :C I will just reduce the damage then. Thanks for the answer anyways ^^

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