Does marking a line as a 3D middle texture (in UDMF) check the dimensions of the texture image (example, the image is 64 pixels high, therefore the 3D bridge will be 64 mapunits tall), OR does it actually check for where transparency starts in the texture?
I assume it's the former but I wasn't sure, so I figured I'd ask.
Question regarding 3D middle textures
Question regarding 3D middle textures
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
