1.I have thought of using A_Explode from an invisible exploding puff offset halfway into the player's radius. This way the player can make a full frontal attack.
2. It also occurred to me that I could just use BFG spray and limit the number of tracers but I want to be able to limit the effective range. Also the angle covered is too small for my purposes though I could make exploding puffs to compensate.
If you have a different way to go about this, I'd like to hear it.
http://forum.zdoom.org/viewtopic.php?f=3&t=34463 Questioned answered.
