See topic, really. I know that flags are accepted, since Zandronum accepts it when I put some numbers in that slot, but the FBF_NORANDOM text on the wiki gets rejected.
So, I'm assuming there's some numerical equivalents for the flags.
What flags and what numbers are supported in the flags slot?
I'd really appreciate any help on this, please.
EDIT:
It seems these are the existing numerical equivalents.
// Flags for A_FireBullets
const int FBF_USEAMMO = 1;
const int FBF_NORANDOM = 2;
const int FBF_EXPLICITANGLE = 4;
const int FBF_NOPITCH = 8;
const int FBF_NOFLASH = 16;
...but none of them seem to work in Zandronum. :\
What flags are supported for A_FireBullets?
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TerminusEst13
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What flags are supported for A_FireBullets?
Last edited by TerminusEst13 on Tue Sep 11, 2012 6:05 pm, edited 1 time in total.
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Ijon Tichy
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RE: What flags are supported for A_FireBullets?
the flags property was originally the useammo property, and that's what it means in zandronum (it's why FBF_USEAMMO comes first)TerminusEst13 wrote: See topic, really. I know that flags are accepted, since Zandronum accepts it when I put some numbers in that slot, but the FBF_NORANDOM text on the wiki gets rejected.
So, I'm assuming there's some numerical equivalents for the flags.
What flags and what numbers are supported in the flags slot?
I'd really appreciate any help on this, please.
EDIT:
It seems these are the existing numerical equivalents.
// Flags for A_FireBullets
const int FBF_USEAMMO = 1;
const int FBF_NORANDOM = 2;
const int FBF_EXPLICITANGLE = 4;
const int FBF_NOPITCH = 8;
const int FBF_NOFLASH = 16;
...but none of them seem to work in Zandronum. :\
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TerminusEst13
- Retired Staff / Community Team Member
- Posts: 865
- Joined: Tue Jun 05, 2012 11:06 pm
RE: What flags are supported for A_FireBullets?
Well. That's a grand ol' pile of damn.
Thanks.
Thanks.