[ACS] SOLVED - Help with Zandronum 3.1 EVENTs ACS Scripts

Discuss all aspects related to modding Zandronum here.
Post Reply
User avatar
LuciferSam
New User
Posts: 7
Joined: Tue Sep 17, 2013 8:28 pm

[ACS] SOLVED - Help with Zandronum 3.1 EVENTs ACS Scripts

#1

Post by LuciferSam » Sat Jul 16, 2022 6:35 am

Hello there,
following the instructions from here: https://wiki.zandronum.com/EVENT_scripts and I compiled the script using the ACS compiler from here : https://zandronum.com/downloads/ACC_Zandronum3.1.zip

I wanted to test the GAMEEVENT_ACTOR_ARMORDAMAGED event.

I configured everything from the wiki but it seems it doesn't work (no messages are written on the console or screen)

Here is my testing mod: https://github.com/LuciferSam86/TestZandro

and here is a screenshot that shows the mod is loaded
https://i.postimg.cc/HsTxcT3k/immagine.png

What am I missing?
Thank you :)
Last edited by LuciferSam on Sat Jul 23, 2022 4:59 pm, edited 1 time in total.

User avatar
Kaminsky
Developer
Posts: 193
Joined: Sun Apr 14, 2013 7:17 pm
Location: Canada

[ACS] Re: Help with Zandronum 3.1 EVENTs ACS Scripts

#2

Post by Kaminsky » Sat Jul 16, 2022 11:08 am

Your source file is missing the #library directive at the top of the file. I would also suggest reducing your library's name to eight characters or less, since ACS library names have the same limitations as standard WAD lump names.

User avatar
LuciferSam
New User
Posts: 7
Joined: Tue Sep 17, 2013 8:28 pm

[ACS] Re: Help with Zandronum 3.1 EVENTs ACS Scripts

#3

Post by LuciferSam » Sat Jul 23, 2022 4:59 pm

And now it works , thank you for the information.

Post Reply