Spring 2017 Free Agency List

Moderator: Zandronum Global Flag Association

User avatar
Dragon
Topic author
Forum Regular
Offline
Posts: 467
Joined: Mon Jun 04, 2012 9:43 am

Spring 2017 Free Agency List

Post#1 by Dragon » Mon Mar 20, 2017 10:24 pm

GFA Spring 2017 Captains

* Dragon (4th season)
* HTG (4th season)
* Dsparil (2nd season)
* Rangle (1st season)
* Edd (1st season)
* Tai (1st season)
* Armitage (3rd season)
* RoSKing (1st season)

GFA Spring 2017 Nomination Order

1. RoSKing
2. Tai
3. Rangle
4. HTG
5. Dragon
6. Edd
7. Armitage
8. Dsparil

GFA Spring 2017 Free Agency List

cennou
im1hpu0
Galactus
Avc
Tobi
IdeIdoom
Dastan
Scythe
BioSpiral
AlienOverlord/Siferah
Samurai
KokiriQyou
SkullRush
SlowSheep/ShelterScratch
Kolovrat
Fizz/Slark
Armour
DoomJoshuaBoy
Shane
TheCitrusKiwi
Goblin
Starrk
Mazter
Dranzer
nik
Darkion
Souler
Harbringer
Wirtualnosc
Zakken
GhostKiller
Meteor/Exotic Butters
DemonSphere
theundeadsoldier
Joseph Hicks
Crusher
Shift
r4z0r
Turret_Master

User avatar
Zakken
Forum Regular
Offline
Posts: 475
Joined: Sat Jun 02, 2012 2:32 am

Re: Spring 2017 Free Agency List

Post#2 by Zakken » Mon Mar 20, 2017 11:30 pm

There are going to be 14 free agents after the draft. Really wish we went for 10 teams instead. :c
* Determination.

User avatar
r4z0r
 
Offline
Posts: 34
Joined: Wed Nov 09, 2016 5:56 am

Re: Spring 2017 Free Agency List

Post#3 by r4z0r » Tue Mar 21, 2017 4:10 am

damn thats a lot of free agents
[18:25:47] <Combinebobnt>: zds://45.58.113.226:10695/za uh sorry link fixed zds:?/45.58.113.226:10695/za
[18:28:17] <JustAPlayer>: sns
[18:28:18] <JustAPlayer>: pffffft
[18:28:22] <JustAPlayer>: Odamexsimulator?

User avatar
Dragon
Topic author
Forum Regular
Offline
Posts: 467
Joined: Mon Jun 04, 2012 9:43 am

Re: Spring 2017 Free Agency List

Post#4 by Dragon » Tue Mar 21, 2017 7:32 am

Zakken wrote:There are going to be 14 free agents after the draft. Really wish we went for 10 teams instead. :c

I doubt 10 teams would work out.. We'll have to see it from the bright side that if someone drops or you just want to trade, you'll have a lot to choose from.

And I'd rather have 8 relatively equal teams than 4 stacked, 3 mediocre and 3 bottom tier teams. It definitely makes for a more interesting season to have 8 strong.

User avatar
Ten
Forum Regular
Offline
Posts: 267
Joined: Mon Jun 04, 2012 2:29 am

Re: Spring 2017 Free Agency List

Post#5 by Ten » Tue Mar 21, 2017 6:30 pm

Zakken wrote:There are going to be 14 free agents after the draft. Really wish we went for 10 teams instead. :c


If the SICL has taught us anything, 10 teams would probably not go so smoothly. 8 teams is a good start, if things are reasonably successful then perhaps 10 teams could be a possibility in future seasons.

User avatar
Zakken
Forum Regular
Offline
Posts: 475
Joined: Sat Jun 02, 2012 2:32 am

Re: Spring 2017 Free Agency List

Post#6 by Zakken » Tue Mar 21, 2017 8:17 pm

Dragon wrote:I doubt 10 teams would work out.. We'll have to see it from the bright side that if someone drops or you just want to trade, you'll have a lot to choose from.

With 10 teams, you'll still have a decent 6 free agents to work with, although with this many people, the odds of having reliable players among those 6 drops. I can see why you'd prefer not to do what looks like a gamble, but...

Dragon wrote:And I'd rather have 8 relatively equal teams than 4 stacked, 3 mediocre and 3 bottom tier teams. It definitely makes for a more interesting season to have 8 strong.

We're seeing the first time a Zandronum league gets enough players to form 8 teams, and you're already talking about prioritising having strong teams over letting more people play? That kind of mentality will just mess up the scene again. Besides, it's not player numbers that hurt team parity; captains' skill and draft knowledge do (in the auction draft, at least). You can have a 6-team season and still have one or two bad teams (and conversely, one or two really stacked teams) because their captains either aren't as good as the others, their draft went really badly, or both. There's plenty of draft data in the WDL forums to back this up.
* Determination.

User avatar
Razgriz
Forum Staff
Offline
Posts: 541
Joined: Mon Jun 04, 2012 5:15 am

Re: Spring 2017 Free Agency List

Post#7 by Razgriz » Tue Mar 21, 2017 9:13 pm

Zakken wrote:We're seeing the first time a Zandronum league gets enough players to form 8 teams, and you're already talking about prioritising having strong teams over letting more people play? That kind of mentality will just mess up the scene again. Besides, it's not player numbers that hurt team parity; captains' skill and draft knowledge do (in the auction draft, at least). You can have a 6-team season and still have one or two bad teams (and conversely, one or two really stacked teams) because their captains either aren't as good as the others, their draft went really badly, or both. There's plenty of draft data in the WDL forums to back this up.


I don't know about you but I came for a good season, and yes strong teams facing off is more interesting than seeing some lop sided games. I would like more people to play but I also would like more people to get better too. Simply signing up but never showing any incentive to improve or be active doesn't make me want to draft you, and I wouldn't captain in a league where I'd be forced to pick up someone who falls under this category. The quality of the player pool determines everything, and he has enough for a really good season finally. I'm actually looking forward to some good games when this takes off.

I also would say the spike in activity is due to the season, Dragon opening up the league, and the fact that scrim and priv games are so empty now a days that people are thirsty for competition.

User avatar
HTG
Forum Staff
Offline
Posts: 255
Joined: Sat Jun 02, 2012 11:53 pm

Re: Spring 2017 Free Agency List

Post#8 by HTG » Tue Mar 21, 2017 10:19 pm

I guess i can see both points, why we should and should not go for 10 teams. Thing is, this is our first season with 8 captains, and finding 8 captains was already a task. I think if we get the same amount of signups next season, we could possibly do 10, but this season it's a bit too sudden.

User avatar
Samurai
FNF Team
Offline
Posts: 684
Joined: Thu Jun 07, 2012 12:17 am

Re: Spring 2017 Free Agency List

Post#9 by Samurai » Tue Mar 21, 2017 10:58 pm

I'm onside the the '8 teams is enough' viewpoint for now. Like HTG said, if this season is billed up to be as good as we hope it will be, maybe next season look at having 10 teams.

User avatar
Galactus
Forum Regular
Offline
Posts: 234
Joined: Sat Nov 03, 2012 9:22 am
Contact:

Re: Spring 2017 Free Agency List

Post#10 by Galactus » Wed Mar 22, 2017 7:10 pm

As long as I get drafted 8 teams are fine

User avatar
Zakken
Forum Regular
Offline
Posts: 475
Joined: Sat Jun 02, 2012 2:32 am

Re: Spring 2017 Free Agency List

Post#11 by Zakken » Thu Mar 23, 2017 1:15 am

Razgriz wrote:I don't know about you but I came for a good season, and yes strong teams facing off is more interesting than seeing some lop sided games.

Reread the latter half of my post. While less teams does imply more concentrated teams in terms of skill, more or less teams do not affect team parity as much, which I believe is more important than overall skill level and definitely plays a greater role in remedying these lopsided games you speak of.

Razgriz wrote:I would like more people to play but I also would like more people to get better too. Simply signing up but never showing any incentive to improve or be active doesn't make me want to draft you, and I wouldn't captain in a league where I'd be forced to pick up someone who falls under this category. The quality of the player pool determines everything, and he has enough for a really good season finally. I'm actually looking forward to some good games when this takes off.

I don't strongly believe that captains would be forced into making bad picks with 10 teams with the current free agency list. As you would have 6 free agents after the draft, I think if any captain subtracted their personal 6 worst players from the free agency as it stands, they would still be able to draft teams of acceptable skill levels.

Razgriz wrote:I also would say the spike in activity is due to the season, Dragon opening up the league, and the fact that scrim and priv games are so empty now a days that people are thirsty for competition.

I agree, and that's why I'm saying that we should've tried harder to be inclusive. This must definitely be considered next season, should numbers continue to increase.
* Determination.

User avatar
r4z0r
 
Offline
Posts: 34
Joined: Wed Nov 09, 2016 5:56 am

Re: Spring 2017 Free Agency List

Post#12 by r4z0r » Thu Mar 23, 2017 3:46 am

Zakken wrote:
Razgriz wrote:I don't know about you but I came for a good season, and yes strong teams facing off is more interesting than seeing some lop sided games.

Reread the latter half of my post. While less teams does imply more concentrated teams in terms of skill, more or less teams do not affect team parity as much, which I believe is more important than overall skill level and definitely plays a greater role in remedying these lopsided games you speak of.


Huh? What is this message trying to convey?? From what I'm understanding your argument for the inclusion of more teams and by extent more captains is what exactly now? I don't understand why you're trying to push this idea as hard as you can considering...

1. More teams in fact does affect the overall "parity"(who uses that word) of the teams in GFA. If the number of teams was expanded to ten, then you would have exactly what Dragon said, 4 godlike teams, 3 mediocre and 3 bottom of the barrel teams simply because there aren't enough good players to spread across ten teams. This disparity in skill level between the teams would be significantly reduced if you stuck with the current 8 teams and had a higher skill density per team.

2. You have to take into consideration the bailouts that will occur over this season due to real life commitments, school, jobs, changes in schedule etc... Quite a few of the people who have signed up for GFA this season are brand new to doom and their reliability is totally uncertain. Maybe they have 2000 hours of spare time to dedicate to this, maybe they just signed up as a joke and wont have time to play. More teams means more unreliability overall within the GFA.

3. Quality over quantity, simply having more of something doesn't make it more appealing, GFA needs to appear like a high quality league for more people to join. Just having a bigger player-base doesn't equate to something being superior, take for example the whole Complex doom LCA discussion. Just because LCA has a bigger player-base than something such as Russian Overkill or Push or some other mod doesn't automatically make LCA superior.

Zakken wrote:
Razgriz wrote:I would like more people to play but I also would like more people to get better too. Simply signing up but never showing any incentive to improve or be active doesn't make me want to draft you, and I wouldn't captain in a league where I'd be forced to pick up someone who falls under this category. The quality of the player pool determines everything, and he has enough for a really good season finally. I'm actually looking forward to some good games when this takes off.

I don't strongly believe that captains would be forced into making bad picks with 10 teams with the current free agency list. As you would have 6 free agents after the draft, I think if any captain subtracted their personal 6 worst players from the free agency as it stands, they would still be able to draft teams of acceptable skill levels.


I don't think you and I are looking at the same free agency list. Comparing someone like Dranzer or Ammar to a brand new player in the competitive scene(not gonna name anyone but I'm certain you can find at least 6 people in the free agency list who you've never seen play a single game before) is frankly ridiculous. It's like pitting a baby against Bruce Lee, its not exactly a mystery on who's gonna end up winning that fight.

Zakken wrote:
Razgriz wrote:I also would say the spike in activity is due to the season, Dragon opening up the league, and the fact that scrim and priv games are so empty now a days that people are thirsty for competition.

I agree, and that's why I'm saying that we should've tried harder to be inclusive. This must definitely be considered next season, should numbers continue to increase.


If anything this season of IFL/GFA is one of the most inclusive due to the implementation of signups. If someone really wanted to be drafted, then they could easily spend more time hanging around the competitive scene, demonstrating what they have to offer in duels, participating in FNF etc... There's a multitude of ways to be involved with the GFA rather than being forced to be drafted from the bottom of the barrel simply as a filler 4th spot and not ever getting to play. This would just leave a bad taste for those who got drafted out of a need for a filler permanent-bench 4th spot and I doubt anyone in this position would consider coming back for a 2nd season if that's what they experienced their first time around.
[18:25:47] <Combinebobnt>: zds://45.58.113.226:10695/za uh sorry link fixed zds:?/45.58.113.226:10695/za
[18:28:17] <JustAPlayer>: sns
[18:28:18] <JustAPlayer>: pffffft
[18:28:22] <JustAPlayer>: Odamexsimulator?

User avatar
Razgriz
Forum Staff
Offline
Posts: 541
Joined: Mon Jun 04, 2012 5:15 am

Re: Spring 2017 Free Agency List

Post#13 by Razgriz » Thu Mar 23, 2017 4:01 am

Zakken wrote:Reread the latter half of my post. While less teams does imply more concentrated teams in terms of skill, more or less teams do not affect team parity as much, which I believe is more important than overall skill level and definitely plays a greater role in remedying these lopsided games you speak of.


Yea playerpool matters a fuck lot, I would definitely never play in a league as a captain again if my end choices had my team looking like this meme team in the WDL. Look at those 4-5 cap matches, that would never happen as often with a better player pool overall. Yea you want more people to play but there are people who come to win and play some good matches too. More teams means the skill density of the teams is less than what it could be because it directly correlates with the skillset of the playerpool, get it? The skill set in the current pool is fair for 8 but at 10 you would definitely see more stacked teams because the pool isn't on that level to support 10 teams evenly, mostly on part of the fact you have the AO's who can't be bothered to try under a lot of circumstances.


Zakken wrote:I don't strongly believe that captains would be forced into making bad picks with 10 teams with the current free agency list. As you would have 6 free agents after the draft, I think if any captain subtracted their personal 6 worst players from the free agency as it stands, they would still be able to draft teams of acceptable skill levels.


You are on hand forced to make bad picks when you are reaching around your 4th pick, because you need to fill 3 slots on your team. If your player pool isn't well skill-wise then you're fucked. That's when lop sided games happen and teams begin to suffer when 1 of the main 3 can't make a game, because you're already picking from a group of people, who you think is the best for your team, even though they all fall short of what you need to stand a decent chance. WWO got Alien who replaced Neon, who played ok but he did better as a peepee holder on the bench due to the fact he couldn't be bothered to use comms effectively, at all. See how that works? If the player pool was better/Alien tried harder, then maybe we could have afforded to bench myself or Uggi for a week or something.


Zakken wrote:I agree, and that's why I'm saying that we should've tried harder to be inclusive. This must definitely be considered next season, should numbers continue to increase.


I don't agree, there's a difference between managing the time of 24 people and 40. It's work and if Dragon believes he can do 32 people without killing himself then yeah that's power to him, he can do that. He also is in the pilot seat and controls what the league promotes at any given time. Want to be drafted? Show people that you are playing and trying to improve, want to improve and are willing to put some time into being a team player.


Return to “GFA Spring 2017”



Who is online

Users browsing this forum: No registered users and 1 guest