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Potential Cheater threat
Posted: Mon Jan 20, 2014 1:10 am
by Metal
The user calamardo tentaculos / outsider94 has been removed from the master list due to people getting caught in his range. The particular ISP constantly changes ranges from day to day, everyday. Multiple people are getting caught in the ranges and we don't have all the time in the day to hunt him down everyday for his new IP.
So this is a warning to server hosts and server clusters in-case you get reports of this user.
190.234.*.*:calamardo tentaculos / outsider94/slowmotion/Skullcold range - Cheating - Perm - October 18th 2013
190.235.*.*:calamardo tentaculos / outsider94 range
190.233.*.*:calamardo tentaculos / slowmotion2/outsider94 range
190.236.*.*:calamardo tentaculos / slowmotion2/outsider94 range
These were 4 of his ranges, there are probably even more that we don't yet know about.
http://pastebin.com/XieSAMyR
Whitelist entries. Some were changed upon users IP updates. I'm leaving this cheater in the hands of the server hosts.
Good freaking luck.
Edit: Also goes by Praef (Preaf?). Changes names frequently.
RE: Potential Cheater threat
Posted: Mon Jan 20, 2014 1:52 pm
by ibm5155
not so off topic but
Isn't better a mac address ban system? because mac add is harder to be changed, and I think that guy may use only one computer, so it would be easier to ban him every time he enter... (Actually I always thinked why games use ip ban instead of mac ban :S)
RE: Potential Cheater threat
Posted: Mon Jan 20, 2014 3:06 pm
by Konar6
Of course, an option for banning by other means besides IP would be helpful, but there are at least 3 problems that come to mind just now
- a hardware-based ban could still be bypassed, although it requires slightly more brain cells than for changing an IP.
- the game is open source, which renders ZDaemon-like security through obscurity methods unusable on a bigger scale.
- someone would have to implement it. And I'm pretty sure Torr Samaho wouldn't spend his time on what's only a small crutch.
So yeah, combining multiple banning methods would slow down brainless individuals who can only restart their parents' router and play again, but it's not a total salvation.
RE: Potential Cheater threat
Posted: Mon Jan 20, 2014 3:50 pm
by Dark-Assassin
Only way I can think of to support HWID bans, or other similar methods is add a required closed source addon, but I don't think the current license allows that.
RE: Potential Cheater threat
Posted: Mon Jan 20, 2014 3:51 pm
by Metal
ibm5155 wrote:
not so off topic but
Isn't better a mac address ban system? because mac add is harder to be changed, and I think that guy may use only one computer, so it would be easier to ban him every time he enter... (Actually I always thinked why games use ip ban instead of mac ban :S)
It's apparently very easy to spoof a mac address.
RE: Potential Cheater threat
Posted: Mon Jan 20, 2014 4:57 pm
by Konda
Sending a MAC address would require the client (zandronum executable) to send it over the internet as a form of data, since, to my knowledge, MAC address info is not available outisde the network(LAN) the computer is in, unlike the IP address. And since it's zandronum doing it, it's easy for a "hacker" to make it send a different MAC address.
RE: Potential Cheater threat
Posted: Mon Jan 20, 2014 5:15 pm
by Danzoa
OMFG Praef, I get the mofo banned and he returns, although i do recognize his playstyle alot so i'd probably be able to find the guy back with Dave everytime since dave knew him very well.
Best way to find Praef is whenever someone you've never seen before plays really shitty and then suddenly very good at only a certain ammount of maps, but banning someone over and over is gonna be a real pain so that get's left out of the question.
What we need is some sort of accounting system on servers, somewhat like Konar's Priv passwords, he couldn't possibly get one if he's completyely unknown to us, so what if we use Konar's system to play on servers like Duel etc? I mean no one's gonna care if he plays survival, he can't use cheats there that make a game unfair (competitive wise), so if we'd join pass them like that, we'll probably get rid of a bunch of random cheaters, and get rid of the fact where you admins have to keep searching for them and keep banning them.
RE: Potential Cheater threat
Posted: Mon Jan 20, 2014 9:52 pm
by Jenova
The problem with banning through anything besides an IP address is that anything can be easily spoofed. Not only could they change their MAC address via their computer, but they could just compile their own client that would send a bogus address to the server. This would go for any type of "hardware" ban.
The best way to decrease the amount of cheaters would be to raise the incentive for not cheating. Zdaemon has an account system that collects EXP after every game, maybe people don't want to lose that EXP? This works especially well in MMOs because players spend a lot of time building their character, drastically decreasing the likelihood of them cheating and throwing it all away.
RE: Potential Cheater threat
Posted: Mon Jan 20, 2014 10:11 pm
by katZune
something like jenova and danzoa say, but besides, make servers force to have a verified account, I mean you come here to the forums or somewhere else to suscribe, then wait to be aproved and then you can now join in that server, but better if it is optional, oh and to request a verified account you need to be at least one month active, this would make them slow as hell, unless you are known
RE: Potential Cheater threat
Posted: Tue Jan 21, 2014 2:39 pm
by Cruduxy
Ye verified accounts.. -maybe with a v appearing next to nicknames and only admins of this forum can give them, sv_onlyletverified anyone?-.. Or we mass spam the ISP with complaints and hope they aren't idiots that don't care as long as he pays bills -99% they are-.
p.s. non-verified users get a message "Cannot connect to server -need a verified account- go to zandronum.com/forum for help-.
RE: Potential Cheater threat
Posted: Tue Jan 21, 2014 3:26 pm
by someoneelse
Pegg, we have master banlist for that. Also you won't treat your competitive matches as serious with some randoms with random nick as with known people. So worst that can happen is lose 5 minutes on unfair match?
RE: Potential Cheater threat
Posted: Tue Jan 21, 2014 5:43 pm
by capodecima
What we need is some sort of accounting system on servers, somewhat like Konar's Priv passwords, he couldn't possibly get one if he's completyely unknown to us, so what if we use Konar's system to play on servers like Duel etc? I mean no one's gonna care if he plays survival, he can't use cheats there that make a game unfair (competitive wise), so if we'd join pass them like that, we'll probably get rid of a bunch of random cheaters, and get rid of the fact where you admins have to keep searching for them and keep banning them.
Passwords on public duel servers is worst idea ever. See myself really exciting joining duel server at friday and got message "you need password for play here". Its just another useless work for admins, which how i know from my own experience give password anyone anyway. Only water was really good on this authentication accounts.
I dont think this community suffer flooding by cheaters. There is aimboter there and there. But i barely met some cheater in game. Last time when i met cheater its milion years ago. I dont give fuck about random cheaters which if you make account system, they easy create another account. So create some account system and security system bcz cheaters is only waste of time. Again this community dont suffer flooding by cheaters. Cheaters always were and always will.
I would like see some account system not EXP system but make some rank with statistics etc.
This is opinion duel/ctf player. I dont give fuck about this retarded kids playing some stupid mods. Just make free place where they can cheat and here you go.

RE: Potential Cheater threat
Posted: Tue Jan 21, 2014 6:57 pm
by katZune
they can make another account but since you need at least be active for 15 days (?) they will get bored, oh and I suggest to make it optional, I mean there is no sense to have it in AoW or ZH servers since most of them are kids and they barely know what is doom
RE: Potential Cheater threat
Posted: Tue Jan 21, 2014 9:03 pm
by Combinebobnt
Capo pretty much has it in that a total overhaul isn't necessary for a few cheaters or some stupid mexican like this guy. I personally have seen alot less cheaters since skulltag anyway, and some big account overhaul password crap would probably just cause more problems than it would fix. People are always going to find ways to avoid bans no matter what system is in place regardless.
Accounts for stats would be cool though. (please no exp that only measures how many hours you spend bfg spamming on brit10 every day)
RE: Potential Cheater threat
Posted: Tue Jan 21, 2014 9:50 pm
by Danzoa
Combinebobnt wrote:
(please no exp that only measures how many hours you spend bfg spamming on brit10 every day)
Only if you're a Czech my friend.
And Jenova has the right idea, that's what I meant too, in some different way.. It would suck for one to lose that ammount of EXP they worked hard for to stand on top of a list, but yeah there's the kind of guys who don't give a damn, i mean look at me for example, back in '09 i was in an all or nothing situation, i'd either piss off this entire community and humiliate a few ammount of players i hated or i'd be masterbanned forever (Wich i did and somehow got away from).
There's always those people, and Praef's one of them, and they usually get friends to go along with the plan, look at games like counterstrike etc, you have entire clans on there cheating just for fun lol.
RE: Potential Cheater threat
Posted: Tue Jan 21, 2014 9:56 pm
by one_Two
Combinebobnt wrote:
Capo pretty much has it in that a total overhaul isn't necessary for a few cheaters or some stupid mexican like this guy. I personally have seen alot less cheaters since skulltag anyway, and some big account overhaul password crap would probably just cause more problems than it would fix. People are always going to find ways to avoid bans no matter what system is in place regardless.
Accounts for stats would be cool though. (please no exp that only measures how many hours you spend bfg spamming on brit10 every day)
I agree man, cheaters are few and far between, tbh I don't think I've knowingly played one since Zan began.
RE: Potential Cheater threat
Posted: Tue Jan 21, 2014 11:32 pm
by Klofkac
Danzoa wrote:
Only if you're a Czech my friend.
What are you trying to say with this?
But yes, The cheaters are rare nowadays, and I think I haven't met one.
RE: Potential Cheater threat
Posted: Wed Jan 22, 2014 12:04 am
by Metal
Klofkac wrote:
Danzoa wrote:
Only if you're a Czech my friend.
What are you trying to say with this?
But yes, The cheaters are rare nowadays, and I think I haven't met one.
I believe he's talking about Bazooka. He played ZDaemon for hours and hours on end to achieve the EXP he has and would make it a point not to let anyone pass him in EXP points.
So far I'm liking all of the ideas coming in for a more secure master server. Most of you are right, there are rarely every any cheaters. But when there are, they have IP's that change dramatically and become hard to ban or deal with. Since the source is open, I don't think it's possible to go nazi-account system like ZDaemon has, but something lite and easy would be fine.
RE: Potential Cheater threat
Posted: Wed Jan 22, 2014 12:44 am
by capodecima
Bazooka is from Spain. And he wasnt only Brit10 exp player lol. Also was famous for his Rocket launcher than spaming bfg. He won a lot duel tournaments back in days on ZD. From czech players who played brit10 were libor, funebrak, bulb and also me. We all czech players back in days played mainly greenwar. I think this brit10 FFA 8 players came from mexico or some this shit lol. Also ZD stats was good back in days when there were also efficienty, percentage used weapons etc. I dunno why they abandoned this. When there was only EXPs and brit10 every day, zd stats started be useless.
RE: Potential Cheater threat
Posted: Wed Jan 22, 2014 1:36 am
by katZune
the account system would be the last hope, but actually a good incentive to player to play more competitive (with this I don't mean only priv) a rank system would be great. count how many you have killed (as well deaths) and with which weapons, it would be great as well medals or what monsters have you killed but that is for sure 100% impossible, anyway for sure it only should count competitive side (no AOW, ZH, Megaman, etc)