What port?

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mrfusker
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Posts: 3
Joined: Thu Sep 05, 2013 7:08 pm

What port?

#1

Post by mrfusker » Thu Sep 05, 2013 7:16 pm

Hello

For some time, I have tried to get my server up and running.

My server is running on a Windows 7 Pro x64 SP1 and I can play on the server on LAN.
But for some reason, the server are never shown in Doomseeker.
My server is using port 10666 and I have made NAT for the server and I have also made port forwarding, but no luck.
And for some reason, my Zandronum server, are changing port 10666 to a different in public.

What I have done wrong?
Last edited by mrfusker on Thu Sep 05, 2013 7:16 pm, edited 1 time in total.

Arcade Goon
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Location: Australia

RE: What port?

#2

Post by Arcade Goon » Thu Sep 05, 2013 10:48 pm

You need to forward a range of ports.
10666 to 10700.

I think that will fix your problem.

Watermelon
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Location: Rwanda

RE: What port?

#3

Post by Watermelon » Fri Sep 06, 2013 1:13 am

The master server uses port 15300 I believe, try opening that.

Make sure you actually have the port open (like pointing to the right local computer).

See what it says in the console window, it should say what port it used. If you still have problems, you can host for free with Best Ever (anything you want [common sense applies]).
Last edited by Watermelon on Fri Sep 06, 2013 1:14 am, edited 1 time in total.

Konar6
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RE: What port?

#4

Post by Konar6 » Fri Sep 06, 2013 4:29 pm

Rebooting the PC + router reportedly fixed the problem with wrong port being advertised for some players. Make sure you follow the port forwarding guide also.

http://wiki.zandronum.com/Port_Forwarding

You don't need to forward any other port than the one that you use for your server, by default 10666.
Last edited by Konar6 on Fri Sep 06, 2013 4:31 pm, edited 1 time in total.
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Medicris
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RE: What port?

#5

Post by Medicris » Sat Sep 07, 2013 1:10 am

Like Arcade said, I always found it helpful to open 10666 to 10668 just in case 10666 is being used for anything.

I was having a similar issue a long time ago until I looked and realized that port 10666 was unavailable in the server dialog, and defaulted to 10667.
Last edited by Medicris on Sat Sep 07, 2013 1:13 am, edited 1 time in total.

mrfusker
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RE: What port?

#6

Post by mrfusker » Sun Sep 08, 2013 10:06 am

I changed the port fra 10666 to 10667.
I did also change NAT from 10666 to port 10667, and opened port 10666-10670 in my in- and outbound rules.
But still no luck.
I'm using Windows Firewall from Windows Server 2008 R2 in a non-domain environment and Routing and Remote Access service. I have disabled the local firewall on the Zandrorum server computer.

The startup text from the server
=== Zandronum server ===
Running version: 1.2-r130826-1853
Started on 8/8/2013 at 11:51:37.

OS: Windows NT 6.1 (Build 7601)
Service Pack 1
M_LoadDefaults: Load system defaults.
sv_maxlives will be changed for next game.
cooperative will be changed for next game.
W_Init: Init WADfiles.
adding C:/Zandrorum/zandronum.pk3 (553 files)
adding C:/Zandrorum/Wad/DOOM2.WAD (2919 lumps)
adding C:/Zandrorum/announcer/ZanACG.pk3 (104 files)
adding C:/Zandrorum/announcer/ZanGeneric.pk3 (105 files)
adding C:/Zandrorum/Wad/d2remix01-03-2013.wad (431 lumps)
adding C:/Zandrorum/Wad/pclasses-r3.wad (1687 lumps)
adding C:/Zandrorum/Wad/pclasses-v0.752.wad (9 lumps)
I_Init: Setting up machine state.
CPU Speed: 2527 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i5 CPU M 540 @ 2.53GHz
Family 6, Model 37, Stepping 2
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
IPFileParser::parseIPList: Couldn't open file: adminlist.txt!
REASON: ENOENT: A component of filename does not name an existing file or filename is an empty string.
IPFileParser::parseIPList: Couldn't open file: whitelist.txt!
REASON: ENOENT: A component of filename does not name an existing file or filename is an empty string.
IPFileParser::parseIPList: Couldn't open file: banlist.txt!
REASON: ENOENT: A component of filename does not name an existing file or filename is an empty string.
S_Init: Setting up sound.
ST_Init: Init startup screen.
P_Init: Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
Patch installed
PWO_LoadDefs: Loading PWO definitions...
M_Init: Init miscellaneous info.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
using alternate port 10667
player 1 of 1 (1 nodes)
Initializing network subsystem.
Server using alternate port 10667.
Winsock initialization succeeded!
IP address 192.168.40.12:10667
GeoIP initialization failed.
UDP Initialized.

*** MAP01: The Doomed Entryway ***

[11:51:39] compatflags changed to: 134217728
The server settings
"C:/Zandrorum/zandronum.exe" "-iwad" "C:/Zandrorum/Wad/DOOM2.WAD" "-file" "C:\Zandrorum\Wad\d2remix01-03-2013.wad" "-file" "C:\Zandrorum\Wad\pclasses-r3.wad" "-file" "C:\Zandrorum\Wad\pclasses-v0.752.wad" "-port" "10667" "+sv_maxlives" "0" "-host" "+alwaysapplydmflags" "1" "-skill" "4" "+cooperative" "1" "+sv_hostemail" "\"\"" "+sv_maprotation" "0" "+sv_randommaprotation" "0" "+sv_motd" "\"\"" "+sv_hostname" "\"MRFUSKER\"" "+sv_website" "\"\"" "+sv_password" "\"\"" "+sv_forcepassword" "0" "+sv_joinpassword" "\"\"" "+sv_forcejoinpassword" "0" "+sv_rconpassword" "\"\"" "+sv_broadcast" "1" "+sv_updatemaster" "1" "+sv_maxclients" "8" "+sv_maxplayers" "4" "+dmflags" "2473988" "+dmflags2" "268959744" "+dmflags3" "0" "+compatflags" "134217728" "+compatflags2" "0" "+lmsallowedweapons" "0" "+lmsspectatorsettings" "0" "+sv_afk2spec" "35" "+sv_coop_damagefactor" "1" "+sv_defaultdmflags" "0"
In- and outbound rules
Image

NAT settings
Image

NAT session mapping table
Image
Name: sickedwick.net
Address: 109.74.206.218

Name: c75-111-174-219.unknwn.ab.dh.suddenlink.net
Address: 75.111.174.219

and the last two entries are Teamviewer

mrfusker
New User
Posts: 3
Joined: Thu Sep 05, 2013 7:08 pm

RE: What port?

#7

Post by mrfusker » Sun Sep 15, 2013 9:35 am

SOLVED!

I added command line to my server:

"-upnp" "10668"

Link: http://wiki.zandronum.com/Command_Line_Parameters

Tomslucky7
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Posts: 6
Joined: Mon Aug 11, 2014 6:36 pm

RE: What port?

#8

Post by Tomslucky7 » Mon Aug 11, 2014 6:37 pm

mrfusker wrote: SOLVED!

I added command line to my server:

"-upnp" "10668"

Link: http://wiki.zandronum.com/Command_Line_Parameters
THANK YOU!!!!!

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