Potential Cheater threat

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RE: Potential Cheater threat

#21

Post by Slim » Wed Jan 22, 2014 1:58 am

katZune wrote: count how many you have killed (as well deaths) and with which weapons, it would be great as well medals or what monsters have you killed but that is for sure 100% impossible, anyway for sure it only should count competitive side (no AOW, ZH, Megaman, etc)
I wouldn't count that. Seeing as how mm8bdm has barely any competition. *Cough* too much roleplay *Cough*.
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RE: Potential Cheater threat

#22

Post by Jwarrier » Wed Jan 22, 2014 2:19 am

Danzoa wrote: OMFG Praef, I get the mofo banned and he returns, although i do recognize his playstyle alot so i'd probably be able to find the guy back with Dave everytime since dave knew him very well.

Best way to find Praef is whenever someone you've never seen before plays really shitty and then suddenly very good at only a certain ammount of maps, but banning someone over and over is gonna be a real pain so that get's left out of the question.

What we need is some sort of accounting system on servers, somewhat like Konar's Priv passwords, he couldn't possibly get one if he's completyely unknown to us, so what if we use Konar's system to play on servers like Duel etc? I mean no one's gonna care if he plays survival, he can't use cheats there that make a game unfair (competitive wise), so if we'd join pass them like that, we'll probably get rid of a bunch of random cheaters, and get rid of the fact where you admins have to keep searching for them and keep banning them.
I always liked the Zdaemon's exp and level system! Would be cool to have something like it.

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RE: Potential Cheater threat

#23

Post by Kara Kurt » Wed Jan 22, 2014 3:52 am

Jwarrier wrote:
I always liked the Zdaemon's exp and level system! Would be cool to have something like it.
Uhhhhhh, yeah.

But well something more constructive and better thought than a basic exp system then.

Such as, earning less exp for a BFG frag, more exp for frags from SSG / SG, etc. just to avoid gaining exp by spamming on Brit10, for example.

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RE: Potential Cheater threat

#24

Post by Danzoa » Wed Jan 22, 2014 12:12 pm

Chr0nique wrote:
Jwarrier wrote:
I always liked the Zdaemon's exp and level system! Would be cool to have something like it.
Uhhhhhh, yeah.

But well something more constructive and better thought than a basic exp system then.

Such as, earning less exp for a BFG frag, more exp for frags from SSG / SG, etc. just to avoid gaining exp by spamming on Brit10, for example.
Well, you'll be left with low EXP if BFG frags earn less lol, personal comments aside.

That's a dumb idea, do it like QuakeLive does, an ELO system, in wich you can type a command in a server and it shows everybody's ELO levels from wich you can say, Hmm.. I can play this guy without getting wrecked badly and called a noob for it.

Or add random awards during a game, let's say you're in a NS server, you get an award for rocketing someone in the air etc.
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RE: Potential Cheater threat

#25

Post by Nati46 » Wed Jan 22, 2014 12:26 pm

"Achievents" would actually be cool as well as exp, but isn't of top concern, so I guess somebody will have to make it themselves, as I'm not sure the developement team would put it on top priority.
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RE: Potential Cheater threat

#26

Post by Kara Kurt » Wed Jan 22, 2014 12:53 pm

Danzoa wrote:
That's a dumb idea [...]
No, because that would eventually help people use more aim-based weapons than the "spam" ones and therefore improve faster.

ELO is nice, I would like to see this implemented, but well, since it's much more complex I guess they should make something simple to begin with.

CTF should have different ranking system and stats collector (such as frags, captures, assists, drops, etc), that'd be a thing I think.

Why are we talking about this there anyway

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RE: Potential Cheater threat

#27

Post by Lollipop » Wed Jan 22, 2014 2:54 pm

Talking about knowing what doom is, and then you talk about achivements and what not.
Playing doom for statistics and achivements would not be the doom way to go, that would be the modern, bad-gameplay, money-grabbing mass production way to go, which would kill more than it would provide, and our competitors will grow in size while we dwindle.

Now, instead of making up fantasies about achivements and such directly from zandronum itself, it should be a PWAD instead, because this modability was made for people to bring what they wanted to the community, and if the idea is as great as you suggest, then all competetive servers will use this PWAD you make.
Now, look at it this way: You can make a PWAD that does as you describe, host it, and see if it gets popular. IF it does, then it might be able to be taken in concideration, except that adding it directly probably is not nessesary as you got a PWAD to do it for you, and hence making it optional to have it too.

The point is, that there are many game-enhancing ideas out there, but I do not see zanrun integrated into zandronum, even when it is a very cool idea.

EDIT: also, cut the stupid mexican jokes, I am no mexican, but that is very racist.
Last edited by Lollipop on Wed Jan 22, 2014 2:55 pm, edited 1 time in total.
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RE: Potential Cheater threat

#28

Post by Metal » Wed Jan 22, 2014 3:01 pm

Lollipop wrote: EDIT: also, cut the stupid mexican jokes, I am no mexican, but that is very racist.
???
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RE: Potential Cheater threat

#29

Post by Kara Kurt » Thu Jan 23, 2014 12:58 am

Lollipop wrote: Talking about knowing what doom is, and then you talk about achivements and what not.
Playing doom for statistics and achivements would not be the doom way to go
I'm not sure if there's a competitive player left that would agree with what you're saying. We're talking about duel and ctf stats, hence why I mentionned the word competitive.
Anyway I don't get why you're talking 'doom' since Doom is basically a solo / coop game. But yeah if you dislike that I'm supposing you should be able to play in no-stats servers.

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RE: Potential Cheater threat

#30

Post by Marcaek » Thu Jan 23, 2014 1:09 am

Stats\EXP might be cool on select servers, otherwise it's not hard to make some dumb gimmick map and like, idk boost with friends or something.

I suppose another option is to only count EXP with servers running specific WADs to avoid that. You could update the list with serious new releases.

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RE: Potential Cheater threat

#31

Post by Kara Kurt » Thu Jan 23, 2014 2:01 am

This is a good alternative yes. That said I think the fact of having exp-whores cheating for the stats will not be a big problem. In case someone do that quite frequently, you remove his entire exps (or maybe what he earned during a week) and give him a temp' ban from these servers.

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RE: Potential Cheater threat

#32

Post by katZune » Thu Jan 23, 2014 3:43 am

maybe release a build that give exp and give it for those who host servers (GV, BE (?) etc)
Metal wrote:
Lollipop wrote: EDIT: also, cut the stupid mexican jokes, I am no mexican, but that is very racist.
???
thanks lollipop, but actually everyone call mexican who speak spanish, but sadly "we" (or most of "us" not me) only say xd (in minuscule, seriously?) or they insult you if they get killed constantly, I'm never offended when someone use mexican as insult I just ignore them
Last edited by katZune on Thu Jan 23, 2014 3:46 am, edited 1 time in total.
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RE: Potential Cheater threat

#33

Post by Spottswoode » Thu Jan 23, 2014 4:19 am

Metal wrote:
ibm5155 wrote: not so off topic but
Isn't better a mac address ban system? because mac add is harder to be changed, and I think that guy may use only one computer, so it would be easier to ban him every time he enter... (Actually I always thinked why games use ip ban instead of mac ban :S)
It's apparently very easy to spoof a mac address.
Some routers let you manually change the forwarded mac address. The only real way for near total banning is to either use an authentication or account system.
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RE: Potential Cheater threat

#34

Post by Frits » Fri Jan 24, 2014 8:33 pm

There's an account system in the works which is cool but i'm totally against it being obligated(like in zd).

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RE: Potential Cheater threat

#35

Post by AkumaKing » Fri Jan 24, 2014 9:10 pm

If an account system gets implemented in Zandronum, it might help against people whom use others' names (you know, the impostors that I never see ever) since you'd have a set name used for your account. Of course, you'd be able to add a clan tag, I think.
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RE: Potential Cheater threat

#36

Post by Torr Samaho » Sat Jan 25, 2014 10:19 am

Frits wrote: There's an account system in the works which is cool but i'm totally against it being obligated(like in zd).
Yes, we are currently working on the technical foundation of an account system. Many things are still undecided, but I surely want the server runners to have the last word on whether players need an account on their server or not. It should also be possible to let all players join a server and just use the accounts to allow people to play who are caught in an IP range ban.

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RE: Potential Cheater threat

#37

Post by Shane » Sat Jan 25, 2014 12:15 pm

Hey, as a member of the competitive community, I am ALL for an account login system.

Do you know how many times I have to sit in... ANY server asking players to reveal themselves? I mean sure I don't care if people alias once in a while but damn lay it off for god's sake because even though everyone gets a throbbing E-rection from being called a hacker, it's really difficult to tell if you are actually a good player, hacking, or a banned player trying to evade on us, or maybe a silver coin in a pile of bronze?

Also Rosking wanted to help implement a stat system, that is banging, not by exp points please - I'm pretty sure we've all learned our lessons from zd pub that exp points are just a waste of time. Keep it simple, keep it organized, duel, ctf, dm/tdm, lms/tlms, w/l ratio, frags, flag(s), k/d ratio - done.
Last edited by Shane on Sat Jan 25, 2014 12:15 pm, edited 1 time in total.
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RE: Potential Cheater threat

#38

Post by Danzoa » Sat Jan 25, 2014 12:45 pm

Torr Samaho wrote:
Frits wrote: There's an account system in the works which is cool but i'm totally against it being obligated(like in zd).
Yes, we are currently working on the technical foundation of an account system. Many things are still undecided, but I surely want the server runners to have the last word on whether players need an account on their server or not. It should also be possible to let all players join a server and just use the accounts to allow people to play who are caught in an IP range ban.
No offence but half of the "Caught in a range ban" players are just Praef proxying etc.

It's a coincidence all the time that whenever he gets banned a "Range-ban" pops up, or a few weeks after that a "Range-ban thread" from a totally unknown player shows up, and he's suddenly good enough to beat me with 25-7 in foxtrot, mind I tell you that's Praef his favourite map, and very wallhack-able also.
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RE: Potential Cheater threat

#39

Post by capodecima » Sat Jan 25, 2014 12:58 pm

Yeah i agree with Shane that aliasing could be suppressed. I am up for some account where you can change your name whatever you want, but original name can be easy searched by other players. Also i think this accounts could be probably only for competitive players (duel,ctf, tdm servers). I think it could kinda help zandronum competitive scene, where most players play mods, accounts on competitive servers could make it kinda special and different from mod servers, and make it more atractive.

edit: yeah i am up for cancel all mods on zandronum in 2016 :eek:
Last edited by capodecima on Sat Jan 25, 2014 12:58 pm, edited 1 time in total.
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RE: Potential Cheater threat

#40

Post by IdeIdoom » Sat Jan 25, 2014 1:03 pm

capodecima wrote: edit: yeah i am up for cancel all mods on zandronum in 2016 :eek:
The fuck you saying? You never learned Zandronum/Skulltag is mod-centric and that's why it got so many players?
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