<![CDATA[Zandronum]]> https://zandronum.com/forum 2025-10-06T19:15:06+00:00 Smartfeed Extension for phpBB 3.1 <![CDATA[News about zandronum on mastodon and forum]]> 2025-09-25T16:13:18+00:00 2025-09-25T16:13:18+00:00 https://zandronum.com/forum/viewtopic.php?f=26&t=11478&p=119266#p119266 <![CDATA[Can't login to my non-forum account]]> 2025-09-29T20:50:11+00:00 2025-09-29T20:50:11+00:00 https://zandronum.com/forum/viewtopic.php?f=39&t=11482&p=119271#p119271 <![CDATA[Re: Can't login to my non-forum account :: Reply]]> 2025-09-30T21:56:17+00:00 2025-09-30T21:56:17+00:00 https://zandronum.com/forum/viewtopic.php?f=39&t=11482&p=119273#p119273 <![CDATA[Pistol start?]]> 2025-10-01T17:00:06+00:00 2025-10-01T17:00:06+00:00 https://zandronum.com/forum/viewtopic.php?f=39&t=11484&p=119274#p119274
Incidentally, this option is now included with the updated DOOM + DOOM II product by Nightdive Studios.

There is a script that achieves this for GZDoom, but alas it doesn't work with Zandronum.]]>

Incidentally, this option is now included with the updated DOOM + DOOM II product by Nightdive Studios.

There is a script that achieves this for GZDoom, but alas it doesn't work with Zandronum.]]>
<![CDATA[Zandronum 3.2.1 lagging a LOT on Hardware mode.]]> 2025-09-10T16:31:08+00:00 2025-09-10T16:31:08+00:00 https://zandronum.com/forum/viewtopic.php?f=39&t=11465&p=119252#p119252 <![CDATA[Re: Zandronum 3.2.1 lagging a LOT on Hardware mode. :: Reply]]> 2025-10-03T10:47:43+00:00 2025-10-03T10:47:43+00:00 https://zandronum.com/forum/viewtopic.php?f=39&t=11465&p=119275#p119275 <![CDATA[Problem]]> 2025-10-04T14:06:07+00:00 2025-10-04T14:06:07+00:00 https://zandronum.com/forum/viewtopic.php?f=39&t=11486&p=119277#p119277 <![CDATA[TDRR's pile of scraps]]> 2025-09-14T00:00:58+00:00 2025-09-14T00:00:58+00:00 https://zandronum.com/forum/viewtopic.php?f=58&t=11467&p=119254#p119254
Check the controls menu for all of these!
Spoiler: Update for LOZ's Sonic Speed Streak (Open)
This is an update for a mod that isn't mine, but rather made by LOZ (the person who continued development on ZBloody Hell among other things). I did get permission to release this 5 years ago, but never got around to it. Figured I might as well drop it here. I recommend loading the Blaze+Sonic addon and playing as Sonic CE, since he has a double jump that'll probably be a bit helpful. Besides adding those two characters, it puts all 8 levels LOZ released in a single package, I think in release order if I'm not mistaken.

In my honest opinion, it doesn't control very well or feel very polished sadly, but when considering this was under the limitations of being properly and smoothly playable online with Zandronum, the results are a lot more impressive. The game has actual content too which is great.

Here's the original mod:
https://forum.zdoom.org/viewtopic.php?t=60484
Unfortunately it seems like the blog links are dead, so this update might be the only preserved version of the game.

DOWNLOAD

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Spoiler: Blaze The Cat game (idk never really named it) (Open)
Probably my favorite of all my scrapped projects, had a lot of fun working on it while I did. At some point I had an HDD crash which resulted in me losing most of my recent changes and at that point I kind of just lost motivation. Later I picked up rewriting the whole thing in C, but still ended up dropping it and that version only got as far as basic grounded player movement without even jumping.

This build has been patched up to fix some of the issues left unfixed from the time I lost so many changes and was left with just this broken copy. It's missing some things I later made but unfortunately those are just lost to time.

The basic controls are that you move with the movement keys (wow), jump with the jump button (seriously?!) and press crouch to slide on the ground or homing attack while in the air (you need to be facing an enemy or monitor for that to work). The reload key will also make Blaze transform into Burning Blaze if you have 50 rings or more. There's 3 simple test maps with some objects.

DOWNLOAD

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Spoiler: Hi Hi Puffy AmiYumi game thing (Open)
A much, much, much, MUCH rougher game that was meant to be a beat em up platformer thing. It's even more unfinished than the Blaze game and has a lot of janky and ugly looking things. There was a race mode of sorts but I sadly lost the code for that and couldn't include it in this build.

Not much more to say. There's a few maps included.

DOWNLOAD

Image
Image
]]>

Check the controls menu for all of these!
Spoiler: Update for LOZ's Sonic Speed Streak (Open)
This is an update for a mod that isn't mine, but rather made by LOZ (the person who continued development on ZBloody Hell among other things). I did get permission to release this 5 years ago, but never got around to it. Figured I might as well drop it here. I recommend loading the Blaze+Sonic addon and playing as Sonic CE, since he has a double jump that'll probably be a bit helpful. Besides adding those two characters, it puts all 8 levels LOZ released in a single package, I think in release order if I'm not mistaken.

In my honest opinion, it doesn't control very well or feel very polished sadly, but when considering this was under the limitations of being properly and smoothly playable online with Zandronum, the results are a lot more impressive. The game has actual content too which is great.

Here's the original mod:
https://forum.zdoom.org/viewtopic.php?t=60484
Unfortunately it seems like the blog links are dead, so this update might be the only preserved version of the game.

DOWNLOAD

Image
Image
Image
Spoiler: Blaze The Cat game (idk never really named it) (Open)
Probably my favorite of all my scrapped projects, had a lot of fun working on it while I did. At some point I had an HDD crash which resulted in me losing most of my recent changes and at that point I kind of just lost motivation. Later I picked up rewriting the whole thing in C, but still ended up dropping it and that version only got as far as basic grounded player movement without even jumping.

This build has been patched up to fix some of the issues left unfixed from the time I lost so many changes and was left with just this broken copy. It's missing some things I later made but unfortunately those are just lost to time.

The basic controls are that you move with the movement keys (wow), jump with the jump button (seriously?!) and press crouch to slide on the ground or homing attack while in the air (you need to be facing an enemy or monitor for that to work). The reload key will also make Blaze transform into Burning Blaze if you have 50 rings or more. There's 3 simple test maps with some objects.

DOWNLOAD

Image
Image
Image
Image
Spoiler: Hi Hi Puffy AmiYumi game thing (Open)
A much, much, much, MUCH rougher game that was meant to be a beat em up platformer thing. It's even more unfinished than the Blaze game and has a lot of janky and ugly looking things. There was a race mode of sorts but I sadly lost the code for that and couldn't include it in this build.

Not much more to say. There's a few maps included.

DOWNLOAD

Image
Image
]]>
<![CDATA[Re: Raptor: Call of the Shadows Mod :: Reply]]> 2025-09-28T11:53:46+00:00 2025-09-28T11:53:46+00:00 https://zandronum.com/forum/viewtopic.php?f=58&t=10005&p=119269#p119269
Im scrapping the old version and starting anew. From scratch. This time my goal is to make the Bravo Sector ( first 9 maps of the original game ) as close to the original as possible. And this time, the "maps" are actors rather than textures. I will spare you the details but the logical result is that now it is going to be possible for multiple players to play multiple maps at the same time. So what Im trying to achieve now:

1 - A hangar where players can buy/sell stuff like in the previous version ( though Im most likely going to make new NPCs for that - Strife Peasants look a bit too generic ) and where "imactive" players can watch others via camera

2 - several "mission rooms" where players enter and choose a map they want to play.

3 - map editor where players can customize their own map - This will be added last ( if ever )

--------

And what is already done?

Bravo Sector 1 and Bravo Sector 2
Machinegun
Air-Air Missiles
Health Pickup
Some enemies
Raptor playerclass
Thunderbolt playerclass

--------

And what is also done?

This video.

phpBB [media]
]]>

Im scrapping the old version and starting anew. From scratch. This time my goal is to make the Bravo Sector ( first 9 maps of the original game ) as close to the original as possible. And this time, the "maps" are actors rather than textures. I will spare you the details but the logical result is that now it is going to be possible for multiple players to play multiple maps at the same time. So what Im trying to achieve now:

1 - A hangar where players can buy/sell stuff like in the previous version ( though Im most likely going to make new NPCs for that - Strife Peasants look a bit too generic ) and where "imactive" players can watch others via camera

2 - several "mission rooms" where players enter and choose a map they want to play.

3 - map editor where players can customize their own map - This will be added last ( if ever )

--------

And what is already done?

Bravo Sector 1 and Bravo Sector 2
Machinegun
Air-Air Missiles
Health Pickup
Some enemies
Raptor playerclass
Thunderbolt playerclass

--------

And what is also done?

This video.

phpBB [media]
]]>
<![CDATA[RadiusDebug but for Zandronum]]> 2025-10-05T03:59:44+00:00 2025-10-05T03:59:44+00:00 https://zandronum.com/forum/viewtopic.php?f=58&t=11488&p=119279#p119279 Use the CVARs radiusdebugmode and radiusdebugplayers (both on or off, no different modes)

Image

DOWNLOAD! (yes hosted in TSPG but it's literally 9KB it should be ok)]]>
Use the CVARs radiusdebugmode and radiusdebugplayers (both on or off, no different modes)

Image

DOWNLOAD! (yes hosted in TSPG but it's literally 9KB it should be ok)]]>