<![CDATA[Zandronum]]> https://zandronum.com:443/forum Wed, 18 Jul 2018 01:08:06 +0000 Smartfeed Extension for phpBB 3.1 https://zandronum.com:443/forum/styles/darkass_green/theme/images/site_logo.gif <![CDATA[Zandronum]]> https://zandronum.com:443/forum en-GB Wed, 18 Jul 2018 01:08:06 +0000 60 <![CDATA[Re: Zandronum 3.0 :: Reply]]> https://zandronum.com:443/forum/viewtopic.php?f=8&t=8500&p=112498#p112498 Thanks for the answer]]> no_email@example.com (skorphil) https://zandronum.com:443/forum/viewtopic.php?f=8&t=8500&p=112498#p112498 Fri, 29 Jun 2018 14:46:52 +0000 https://zandronum.com:443/forum/viewtopic.php?f=8&t=8500&p=112498#p112498 <![CDATA[Re: Zandronum 3.0 :: Reply]]> https://zandronum.com:443/forum/viewtopic.php?f=8&t=8500&p=112510#p112510
skorphil wrote:
Fri Jun 29, 2018 2:46 pm
Hi, just downloaded zandronum 3.0 and i see mouse cursor with a look of a bunny when in the doom menu. It looks like a bug... is there a way to fix it and use just ordinary cursor instead?
Thanks for the answer
That's intended behaviour. You can set it to any of the game-specific and ordinary cursors in Mouse Options -> Cursor.]]>
no_email@example.com (Zakken) https://zandronum.com:443/forum/viewtopic.php?f=8&t=8500&p=112510#p112510 Sun, 01 Jul 2018 01:25:08 +0000 https://zandronum.com:443/forum/viewtopic.php?f=8&t=8500&p=112510#p112510
<![CDATA[Getting final score for a match]]> https://zandronum.com:443/forum/viewtopic.php?f=4&t=9257&p=112589#p112589 I'm working on implementing matchmaking features for Zandronum+Doomseeker and as part of it I'm developing a player rating system.
For the rating system I need to catch the moment when a duel/deathmatch match is finished and extract final score for that match. A match considered finished when a limit is hit or number of currently joined players is not enough anymore.

I'm not sure which methods I need to change, so I need help. My current work in progress for duels is here, check src/g_game.cpp file - https://github.com/TarCV/zandronum/comp ... bda411c18d
It would be really cool if it's not needed to change different code for each gamemode, but may be I ask too much :happyface:

PS: I'm open for advices on implementing server-side demos in my other topic.]]>
no_email@example.com (Const) https://zandronum.com:443/forum/viewtopic.php?f=4&t=9257&p=112589#p112589 Sat, 14 Jul 2018 02:28:46 +0000 https://zandronum.com:443/forum/viewtopic.php?f=4&t=9257&p=112589#p112589
<![CDATA[Re: Getting final score for a match :: Reply]]> https://zandronum.com:443/forum/viewtopic.php?f=4&t=9257&p=112599#p112599 no_email@example.com (NHG(N_HuyGamingVN)) https://zandronum.com:443/forum/viewtopic.php?f=4&t=9257&p=112599#p112599 Sun, 15 Jul 2018 08:51:33 +0000 https://zandronum.com:443/forum/viewtopic.php?f=4&t=9257&p=112599#p112599 <![CDATA[Re: Getting final score for a match :: Reply]]> https://zandronum.com:443/forum/viewtopic.php?f=4&t=9257&p=112601#p112601
Const wrote:
Sat Jul 14, 2018 2:28 am
I'm working on implementing matchmaking features for Zandronum+Doomseeker and as part of it I'm developing a player rating system.
Sounds interesting.
Const wrote:
Sat Jul 14, 2018 2:28 am
For the rating system I need to catch the moment when a duel/deathmatch match is finished and extract final score for that match. A match considered finished when a limit is hit or number of currently joined players is not enough anymore.
Unfortunately, the handling of the different limits is not centralized. The fraglimit is handled in AActor::Die in p_interaction.cpp. Search for "// [RH] Implement fraglimit" to find the place.

To find more places where limits are handled search for "GAME_SetEndLevelDelay". If you have more questions, just let me know.]]>
no_email@example.com (Torr Samaho) https://zandronum.com:443/forum/viewtopic.php?f=4&t=9257&p=112601#p112601 Sun, 15 Jul 2018 20:10:04 +0000 https://zandronum.com:443/forum/viewtopic.php?f=4&t=9257&p=112601#p112601
<![CDATA[Re: Zandronum 3.1-alpha-180520-0650 :: Reply]]> https://zandronum.com:443/forum/viewtopic.php?f=55&t=9187&p=112431#p112431 no_email@example.com (Ultimate Freedoomer) https://zandronum.com:443/forum/viewtopic.php?f=55&t=9187&p=112431#p112431 Thu, 21 Jun 2018 00:07:56 +0000 https://zandronum.com:443/forum/viewtopic.php?f=55&t=9187&p=112431#p112431 <![CDATA[Re: Zandronum 3.1-alpha-180520-0650 :: Reply]]> https://zandronum.com:443/forum/viewtopic.php?f=55&t=9187&p=112434#p112434 https://zandronum.com/tracker/view.php?id=3145
https://zandronum.com/tracker/view.php?id=3146]]>
no_email@example.com (Zanieon) https://zandronum.com:443/forum/viewtopic.php?f=55&t=9187&p=112434#p112434 Thu, 21 Jun 2018 11:32:33 +0000 https://zandronum.com:443/forum/viewtopic.php?f=55&t=9187&p=112434#p112434
<![CDATA[Re: Zandronum 3.1-alpha-180520-0650 :: Reply]]> https://zandronum.com:443/forum/viewtopic.php?f=55&t=9187&p=112438#p112438
Ultimate Freedoomer wrote:
Thu Jun 21, 2018 12:07 am
Don't take this the wrong way, but as far as (Q/G)Zdoom goes, how many versions behind is this?
We didn't change our GZDoom base in 3.1-alpha compared to 3.0, so it's still at GZDoom 1.8.6.
Zanieon wrote:
Thu Jun 21, 2018 11:32 am
Torr, may i ask why these tickets are completely ignored for so long time?
https://zandronum.com/tracker/view.php?id=3145
https://zandronum.com/tracker/view.php?id=3146
Cherry picked GZDoom backports complicate things in the long run, so we try to avoid them. I just left a comment in the second ticket, since, contrary to the ticket description, Zandronum looks consistent to GZDoom 1.8.6 regarding the requested flags.]]>
no_email@example.com (Torr Samaho) https://zandronum.com:443/forum/viewtopic.php?f=55&t=9187&p=112438#p112438 Fri, 22 Jun 2018 06:14:32 +0000 https://zandronum.com:443/forum/viewtopic.php?f=55&t=9187&p=112438#p112438
<![CDATA[Re: Zandronum 3.1-alpha-180520-0650 :: Reply]]> https://zandronum.com:443/forum/viewtopic.php?f=55&t=9187&p=112443#p112443
Torr Samaho wrote:
Fri Jun 22, 2018 6:14 am
Cherry picked GZDoom backports complicate things in the long run, so we try to avoid them. I just left a comment in the second ticket, since, contrary to the ticket description, Zandronum looks consistent to GZDoom 1.8.6 regarding the requested flags.
I honestly don't request out-of-order backports because i imagine it can cause troubles in the future as well, and seems for what i posted in these tickets the problem was me testing the features with a wrong version of GZdoom by the age, i was using GZDoom 1.8.9 instead of 1.8.6 to ensure the flags was there, that being the case i think it's better close them for now.]]>
no_email@example.com (Zanieon) https://zandronum.com:443/forum/viewtopic.php?f=55&t=9187&p=112443#p112443 Fri, 22 Jun 2018 23:52:11 +0000 https://zandronum.com:443/forum/viewtopic.php?f=55&t=9187&p=112443#p112443
<![CDATA[Re: Zandronum 3.1-alpha-180520-0650 :: Reply]]> https://zandronum.com:443/forum/viewtopic.php?f=55&t=9187&p=112445#p112445 no_email@example.com (Combinebobnt) https://zandronum.com:443/forum/viewtopic.php?f=55&t=9187&p=112445#p112445 Sat, 23 Jun 2018 00:48:49 +0000 https://zandronum.com:443/forum/viewtopic.php?f=55&t=9187&p=112445#p112445