<![CDATA[Zandronum]]> https://zandronum.com/forum 2026-02-04T03:14:54+00:00 Smartfeed Extension for phpBB 3.1 <![CDATA[Zandronum 3.3-alpha-260112-1855]]> 2026-01-13T16:35:24+00:00 2026-01-13T16:35:24+00:00 https://zandronum.com/forum/viewtopic.php?f=55&t=11520&p=119406#p119406
  • A client's FOV is no longer synced to other clients, preventing them from getting kicked for "user info change flood" in case they or a mod change it too frequently.
  • Fixed clients from getting randomly kicked for "user info change flood" when mods changed userinfo CVars via ACS.
  • Fixed the intermission countdown timer from decrementing while a clientside demo was paused.
  • Fixed players moving abnormally while playing a clientside demo because of the clientside command buffers.
  • Fixed players sometimes not having the correct skin when a client connects to a server.
  • Aside from bug fixes, other minor changes include:
    • The server now sends a player's z-position and velocity at full precision to the clients. This means that players no longer stutter when travelling at low speeds or while they're off the ground.
    • A player's view is now smoothly interpolated when they're turning 180 degrees or centering their view.
    As before, the full changelog for 3.3 can be found here. Also, here's the Mercurial changelog since the last beta:

    Code: Select all

    changeset:	14322:97d5029ebfc0
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    A client's FOV setting is no longer synced to other clients.
    
    changeset:	14323:1f63757f0882
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    Did a cosmetic cleanup of SERVER_GetUserInfo and removed any use of Hungarian notation.
    
    changeset:	14326:8cd5694e6ca6
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    Clients sending userinfo changes for CVars changed in clientsided ACS scripts will no longer get kicked for "user info change flood".
    
    changeset:	14331:1a6bab827d4b
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    Made formatting corrections to the message that appears when a player is renamed upon sending userinfo changes to the server.
    
    changeset:	14332:5e16123dcc17
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    Added a missing period to a kick message.
    
    changeset:	14333:1a825432a72b
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    When removing the visibility flicker effect from a player, restore their default render style instead of guessing whether to set it to normal or translucent. This fixes a regression caused by 2ddec4cfc2f9 that meant a player's render style could differ between clients and the server.
    
    changeset:	14335:57702a36ccbd
    user:		Sean Baggaley <sean@csnxs.uk>
    Optimise SERVER_ShouldDumpServerCommand and SERVER_ShouldDumpClientCommand so they return quickly when sv_dumppackets is off, and made the sets static to reduce allocations.
    
    changeset:	14341:9c7fa2cfd010
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    A player's z-position and velocity are now sent at full precision in MovePlayer server commands, ensuring maximum smoothness especially at low speeds.
    
    changeset:	14344:43098555ff61
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    Refactored the client's movement command buffers to handle UpdatePlayerExtraData server commands, which need to be buffered too. The "cl_usemovebuffer" CVar has subsequently been renamed to "cl_buffercommands".
    
    changeset:	14345:1d9962b2229f
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    Fixed: the intermission countdown timer on the scoreboard still decremented while a clientside demo was paused.
    
    changeset:	14346:d04a70a98f3c
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    Fixed: the client's command buffers didn't work in clientside demos, so players moved abnormally during playback.
    
    changeset:	14348:1a5a49be3bdc
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    Fixed: players sometimes didn't have the correct skin on the client's end upon connecting to the server. This particularly happens when there's multiple player classes, each with their own set of skins.
    
    changeset:	14349:1c0614e08d10
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    Fixed a Linux compiler error.
    
    changeset:	14354:80b225efc000
    user:		Sean Baggaley <sean@csnxs.uk>
    Fixed the Linux CI build job appearing to succeed when it actually failed.
    
    changeset:	14355:35f34555bd7b
    user:		Sean Baggaley <sean@csnxs.uk>
    Removed the explicit CI artefact expiry time as Heptapod/GitLab have an instance-wide default expiry anyway.
    
    changeset:	14356:f86dfacb7ba1
    user:		Sean Baggaley <sean@csnxs.uk>
    Use ninja instead of make in the Linux CI build script.
    
    changeset:	14357:95e81121f043
    user:		Sean Baggaley <sean@csnxs.uk>
    The arm64 CI build now uses the same Docker image tag as the x86_64 image.
    
    changeset:	14358:2d4749b0fa1d
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    Smoothly interpolate a player's view when turning 180 degrees or centering it. This is already handled in later versions of GZDoom, albeit differently.
    
    Download

    Happy testing everyone!]]>
  • A client's FOV is no longer synced to other clients, preventing them from getting kicked for "user info change flood" in case they or a mod change it too frequently.
  • Fixed clients from getting randomly kicked for "user info change flood" when mods changed userinfo CVars via ACS.
  • Fixed the intermission countdown timer from decrementing while a clientside demo was paused.
  • Fixed players moving abnormally while playing a clientside demo because of the clientside command buffers.
  • Fixed players sometimes not having the correct skin when a client connects to a server.
  • Aside from bug fixes, other minor changes include:
    • The server now sends a player's z-position and velocity at full precision to the clients. This means that players no longer stutter when travelling at low speeds or while they're off the ground.
    • A player's view is now smoothly interpolated when they're turning 180 degrees or centering their view.
    As before, the full changelog for 3.3 can be found here. Also, here's the Mercurial changelog since the last beta:

    Code: Select all

    changeset:	14322:97d5029ebfc0
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    A client's FOV setting is no longer synced to other clients.
    
    changeset:	14323:1f63757f0882
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    Did a cosmetic cleanup of SERVER_GetUserInfo and removed any use of Hungarian notation.
    
    changeset:	14326:8cd5694e6ca6
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    Clients sending userinfo changes for CVars changed in clientsided ACS scripts will no longer get kicked for "user info change flood".
    
    changeset:	14331:1a6bab827d4b
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    Made formatting corrections to the message that appears when a player is renamed upon sending userinfo changes to the server.
    
    changeset:	14332:5e16123dcc17
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    Added a missing period to a kick message.
    
    changeset:	14333:1a825432a72b
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    When removing the visibility flicker effect from a player, restore their default render style instead of guessing whether to set it to normal or translucent. This fixes a regression caused by 2ddec4cfc2f9 that meant a player's render style could differ between clients and the server.
    
    changeset:	14335:57702a36ccbd
    user:		Sean Baggaley <sean@csnxs.uk>
    Optimise SERVER_ShouldDumpServerCommand and SERVER_ShouldDumpClientCommand so they return quickly when sv_dumppackets is off, and made the sets static to reduce allocations.
    
    changeset:	14341:9c7fa2cfd010
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    A player's z-position and velocity are now sent at full precision in MovePlayer server commands, ensuring maximum smoothness especially at low speeds.
    
    changeset:	14344:43098555ff61
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    Refactored the client's movement command buffers to handle UpdatePlayerExtraData server commands, which need to be buffered too. The "cl_usemovebuffer" CVar has subsequently been renamed to "cl_buffercommands".
    
    changeset:	14345:1d9962b2229f
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    Fixed: the intermission countdown timer on the scoreboard still decremented while a clientside demo was paused.
    
    changeset:	14346:d04a70a98f3c
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    Fixed: the client's command buffers didn't work in clientside demos, so players moved abnormally during playback.
    
    changeset:	14348:1a5a49be3bdc
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    Fixed: players sometimes didn't have the correct skin on the client's end upon connecting to the server. This particularly happens when there's multiple player classes, each with their own set of skins.
    
    changeset:	14349:1c0614e08d10
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    Fixed a Linux compiler error.
    
    changeset:	14354:80b225efc000
    user:		Sean Baggaley <sean@csnxs.uk>
    Fixed the Linux CI build job appearing to succeed when it actually failed.
    
    changeset:	14355:35f34555bd7b
    user:		Sean Baggaley <sean@csnxs.uk>
    Removed the explicit CI artefact expiry time as Heptapod/GitLab have an instance-wide default expiry anyway.
    
    changeset:	14356:f86dfacb7ba1
    user:		Sean Baggaley <sean@csnxs.uk>
    Use ninja instead of make in the Linux CI build script.
    
    changeset:	14357:95e81121f043
    user:		Sean Baggaley <sean@csnxs.uk>
    The arm64 CI build now uses the same Docker image tag as the x86_64 image.
    
    changeset:	14358:2d4749b0fa1d
    user:		Adam Kaminski <kaminskiadam9@gmail.com>
    Smoothly interpolate a player's view when turning 180 degrees or centering it. This is already handled in later versions of GZDoom, albeit differently.
    
    Download

    Happy testing everyone!]]>
    <![CDATA[Re: Zandronum 3.3-alpha-260112-1855 :: Reply]]> 2026-01-13T18:58:37+00:00 2026-01-13T18:58:37+00:00 https://zandronum.com/forum/viewtopic.php?f=55&t=11520&p=119407#p119407 <![CDATA[Re: Skulltag content script error :: Reply]]> 2026-01-11T06:17:20+00:00 2026-01-11T06:17:20+00:00 https://zandronum.com/forum/viewtopic.php?f=39&t=10913&p=119404#p119404
    TPSG's website doesn't have the file for download.

    I'm hoping a new version of zandronum is released soon, and perhaps that will solve the problem.]]>

    TPSG's website doesn't have the file for download.

    I'm hoping a new version of zandronum is released soon, and perhaps that will solve the problem.]]>
    <![CDATA[Install on stemadeck not working single player.]]> 2026-01-30T22:55:52+00:00 2026-01-30T22:55:52+00:00 https://zandronum.com/forum/viewtopic.php?f=39&t=11522&p=119415#p119415 https://wiki.zandronum.com/Install_Zandronum_on_Ubuntu
    It works just fine and I mainly use it to play Doom and Doom2 single player, I like the updated graphics and controls, it gives the old games a new life. I just picked up a steam deck and installed Zandronum via the discover software center. When I launch Zandronum it only opens Doomseaker, I cannot figure out how to get the single player working like my PC that just worked. I also don't have the directory to put my wad files in like I did on my PC. I'm not really interested in the online play, just single player.]]>
    https://wiki.zandronum.com/Install_Zandronum_on_Ubuntu
    It works just fine and I mainly use it to play Doom and Doom2 single player, I like the updated graphics and controls, it gives the old games a new life. I just picked up a steam deck and installed Zandronum via the discover software center. When I launch Zandronum it only opens Doomseaker, I cannot figure out how to get the single player working like my PC that just worked. I also don't have the directory to put my wad files in like I did on my PC. I'm not really interested in the online play, just single player.]]>
    <![CDATA[Re: Install on stemadeck not working single player. :: Reply]]> 2026-01-30T23:53:31+00:00 2026-01-30T23:53:31+00:00 https://zandronum.com/forum/viewtopic.php?f=39&t=11522&p=119416#p119416 <![CDATA[Splatskins - v1]]> 2026-01-19T04:26:53+00:00 2026-01-19T04:26:53+00:00 https://zandronum.com/forum/viewtopic.php?f=53&t=11521&p=119408#p119408
    DOWNLOAD (16 rotation version, larger filesize)
    DOWNLOAD (8 rotation version, smaller filesize)

    This contains the following skins (previews all with orange playercolor, ofc):
    • Inkling Girl (key art gear):
      Image
    • Inkling Boy (key art gear):
      Image
    • Octoling Rival (in-game gear, without the goggles):
      Image
    • TDRR (just the Octoling with the gear I normally use in Splatoon 1):
      Image
    They all have all the sprites covered (the death and gib animations are duplicated, and the flash firing state looks the same as the normal one), said sprites are colored appropriately depending on your color of choice, plus new voices to go with them. No mugshot, however.

    Credits:
    • katherinecode - Helped a lot getting the materials and lighting setup right.
    ]]>

    DOWNLOAD (16 rotation version, larger filesize)
    DOWNLOAD (8 rotation version, smaller filesize)

    This contains the following skins (previews all with orange playercolor, ofc):
    • Inkling Girl (key art gear):
      Image
    • Inkling Boy (key art gear):
      Image
    • Octoling Rival (in-game gear, without the goggles):
      Image
    • TDRR (just the Octoling with the gear I normally use in Splatoon 1):
      Image
    They all have all the sprites covered (the death and gib animations are duplicated, and the flash firing state looks the same as the normal one), said sprites are colored appropriately depending on your color of choice, plus new voices to go with them. No mugshot, however.

    Credits:
    • katherinecode - Helped a lot getting the materials and lighting setup right.
    ]]>
    <![CDATA[Re: [DD] DOOMDADDIES :: Reply]]> 2026-01-23T19:13:50+00:00 2026-01-23T19:13:50+00:00 https://zandronum.com/forum/viewtopic.php?f=46&t=546&p=119410#p119410
    And 2026 starts with a banger: let´s welcome our newest member, DD-IMMORTALEX.

    Also, after 3 years of inactivity, iNSID3 is back on our weekly survival servers.

    Welcome back bro!

    If you see our Doomdaddie survival servers feel free to join.

    Have fun, hail Doom and never forget:

    DD ON TOP!!!

    Image
    https://ibb.co/21d4MLqX]]>

    And 2026 starts with a banger: let´s welcome our newest member, DD-IMMORTALEX.

    Also, after 3 years of inactivity, iNSID3 is back on our weekly survival servers.

    Welcome back bro!

    If you see our Doomdaddie survival servers feel free to join.

    Have fun, hail Doom and never forget:

    DD ON TOP!!!

    Image
    https://ibb.co/21d4MLqX]]>