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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000931 | Zandronum | [All Projects] Bug | public | 2012-07-23 00:54 | 2018-09-30 22:11 | ||||
Reporter | Tosen | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 98d | ||||||||
Target Version | 3.0 | Fixed in Version | 3.0 | ||||||
Summary | 0000931: Dissapearing slopes in Open GL | ||||||||
Description | This glitch was found in ZDWARS27, a map called Facing Worlds. In the Open GL renderer, flying far away from the 2 main buildings causes the slopes on them to become see through. | ||||||||
Steps To Reproduce | Just go on ZDWARS map 27 and step back far enough and you will see the problem. | ||||||||
Additional Information | I cant seem to test it in Zandronum because some things inherit from Skulltags default resources. | ||||||||
Attached Files | Glitch1.png [^] (451,125 bytes) 2012-07-23 00:54 Glitch2.png [^] (415,515 bytes) 2012-07-23 00:55 Glitch3.png [^] (423,672 bytes) 2012-07-23 00:55 | ||||||||
Relationships | ||||||
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Notes | |
(0004054) ZzZombo (reporter) 2012-07-23 01:20 |
Then load skulltag_actors along with other WADs and get happy. |
(0004055) Dusk (developer) 2012-07-23 01:24 |
I think this is a problem inherent from GZDoom, slopes too steep go un-rendered like that. Not 100% sure though. |
(0004057) Torr Samaho (administrator) 2012-07-23 19:11 |
Is it any different in GZDoom 323? If not, is it different in the latest GZDoom version? If not, please report it over there. |
(0004095) Tosen (reporter) 2012-07-27 07:35 |
No, GZDoom323 provides the same error. I cannot seem to run it with the latest GZDoom revision 1.5.6 (I believe it is), it just keeps crashing. |
(0004100) Dusk (developer) 2012-07-27 10:49 |
Latest GZDoom is 1.6.0. |
(0004287) Tosen (reporter) 2012-08-06 16:12 |
Alright I have 2 updates to this situation: 1. This is seemingly fixed in 1.6.0 of GZdoom 2. In the software renderer of Skulltag (and also Zdoom 2.6.1, the latest one), the slopes have the same dissapearing effect except instead of being see through they take on the HOM effect. |
(0004292) Edward-san (developer) 2012-08-06 20:06 |
please report the second part in the zdoom forum with a minimal example wad. |
(0004296) Tosen (reporter) 2012-08-06 21:34 |
Reported on the Zdoom forums. |
(0014334) Edward-san (developer) 2016-02-06 10:24 |
It was fixed in zdoom r4220, as mentioned here. Does the last zandronum 3.0 beta fix your problems? |
(0014371) Ru5tK1ng (updater) 2016-02-06 18:06 |
I tried offline and online with the latest beta and the slopes didn't disappear. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-07-23 00:54 | Tosen | New Issue | |
2012-07-23 00:54 | Tosen | File Added: Glitch1.png | |
2012-07-23 00:55 | Tosen | File Added: Glitch2.png | |
2012-07-23 00:55 | Tosen | File Added: Glitch3.png | |
2012-07-23 01:20 | ZzZombo | Note Added: 0004054 | |
2012-07-23 01:24 | Dusk | Note Added: 0004055 | |
2012-07-23 19:11 | Torr Samaho | Note Added: 0004057 | |
2012-07-23 19:11 | Torr Samaho | Status | new => feedback |
2012-07-27 07:35 | Tosen | Note Added: 0004095 | |
2012-07-27 07:35 | Tosen | Status | feedback => new |
2012-07-27 10:49 | Dusk | Note Added: 0004100 | |
2012-07-27 10:50 | Dusk | Status | new => feedback |
2012-07-31 19:24 | Torr Samaho | Status | feedback => acknowledged |
2012-07-31 19:24 | Torr Samaho | Resolution | open => waiting for zdoom |
2012-08-06 16:12 | Tosen | Note Added: 0004287 | |
2012-08-06 20:06 | Edward-san | Note Added: 0004292 | |
2012-08-06 21:34 | Tosen | Note Added: 0004296 | |
2016-02-06 10:24 | Edward-san | Note Added: 0014334 | |
2016-02-06 10:24 | Edward-san | Assigned To | => Torr Samaho |
2016-02-06 10:24 | Edward-san | Status | acknowledged => feedback |
2016-02-06 10:24 | Edward-san | Resolution | waiting for zdoom => open |
2016-02-06 10:24 | Edward-san | Target Version | => 3.0 |
2016-02-06 10:25 | Edward-san | Relationship added | child of 0002172 |
2016-02-06 12:02 | Edward-san | Status | feedback => needs testing |
2016-02-06 18:06 | Ru5tK1ng | Note Added: 0014371 | |
2016-02-06 18:07 | Ru5tK1ng | Status | needs testing => resolved |
2016-02-06 18:07 | Ru5tK1ng | Resolution | open => fixed |
2016-02-06 18:07 | Ru5tK1ng | Fixed in Version | => 3.0 |
2018-09-30 22:11 | Blzut3 | Status | resolved => closed |
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