Anonymous | Login | Signup for a new account | 2024-04-20 05:36 UTC |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000814 | Zandronum | [All Projects] Bug | public | 2012-04-25 11:59 | 2018-09-30 23:38 | ||||
Reporter | TheMisterCat | ||||||||
Assigned To | Watermelon | ||||||||
Priority | normal | Severity | trivial | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 98d | ||||||||
Target Version | 1.4 | Fixed in Version | 1.4 | ||||||
Summary | 0000814: Light_Fade without any tic duration fails to fade online | ||||||||
Description | Quote from unknownnaQuote from TheMisterCat | ||||||||
Steps To Reproduce | 1. skulltag.exe -file light_fade_01.wad -host 2. Connect a client to the server and join the game. 3. Push the switches. | ||||||||
Attached Files | light_fade_01.wad [^] (2,520 bytes) 2012-04-25 11:59 | ||||||||
Notes | |
(0010496) Watermelon (developer) 2014-10-11 16:19 |
Requesting code review: 'https://bitbucket.org/ChrisKOmg/zandronum-stable/commits/c2db25f44763bdcb87d9c04e832ab05121529079 [^]' |
(0010557) Torr Samaho (administrator) 2014-10-12 19:24 |
The patch looks ok. |
(0010563) Dusk (developer) 2014-10-12 23:46 |
Nitpick: the comments on lines 718-720 imply that the main reason for the new code block is not to update the variable if it hasn't changed while the real reason for it is preventing wasting bandwidth. |
(0010569) Watermelon (developer) 2014-10-13 15:26 |
Fixed comments as for what Dusk said. Pull request sent. |
(0010571) cobalt (updater) 2014-10-13 18:55 |
Issue addressed by commit d470e1b042d1: Instant light fading was not updated on the client's side (fixes 814). Committed by WChrisK on Monday 13 October 2014 11:25:17 Changes in files: docs/zandronum-history.txt | 1 + src/p_lights.cpp | 12 +++++++++++- 2 files changed, 12 insertions(+), 1 deletions(-) |
(0010577) Arco (updater) 2014-10-13 23:36 |
The light in the testing map does not properly revert to its proper color after map restarts. |
(0010581) Watermelon (developer) 2014-10-14 03:02 |
That's interesting, it did for me. I will investigate further. You're on windows right? Do you mean 'color' or light level? |
(0010583) Watermelon (developer) 2014-10-14 16:59 |
I just tested it on Linux and it worked perfectly in the wad. Are you sure you got the latest version? |
(0010588) Watermelon (developer) 2014-10-14 23:04 |
So apparently the light does not reset when countdowns are involved, but works fine in coop and other similar modes. |
(0010589) Watermelon (developer) 2014-10-14 23:41 |
Pull request sent, luckily this was a trivial fix. |
(0010591) cobalt (updater) 2014-10-15 06:07 |
Issue addressed by commit 31047954d012: A light level changed was not mark for an instant fading workaround fix, which resulted in not being reset properly (further fixes 814). Committed by WChrisK on Tuesday 14 October 2014 19:44:43 Changes in files: src/p_lights.cpp | 1 + 1 files changed, 1 insertions(+), 0 deletions(-) |
(0010600) StrikerMan780 (reporter) 2014-10-15 22:04 |
Hitting the switches in light_test_01.wad seems to work fine on a server running this build:'http://l.xd.cm:8080/builders/windows-x86-stable/builds/18 [^]' |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-04-25 11:59 | unknownna | New Issue | |
2012-04-25 11:59 | unknownna | File Added: light_fade_01.wad | |
2012-04-25 11:59 | unknownna | Status | new => confirmed |
2012-04-25 12:05 | unknownna | Reporter | unknownna => TheMisterCat |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2014-10-11 16:19 | Watermelon | Note Added: 0010496 | |
2014-10-11 16:19 | Watermelon | Assigned To | => Watermelon |
2014-10-11 16:19 | Watermelon | Status | confirmed => needs review |
2014-10-12 19:24 | Torr Samaho | Note Added: 0010557 | |
2014-10-12 21:19 | Watermelon | Status | needs review => assigned |
2014-10-12 23:46 | Dusk | Note Added: 0010563 | |
2014-10-13 15:26 | Watermelon | Note Added: 0010569 | |
2014-10-13 15:26 | Watermelon | Status | assigned => needs review |
2014-10-13 18:55 | cobalt | Status | needs review => needs testing |
2014-10-13 18:55 | cobalt | Target Version | => 1.4 |
2014-10-13 18:55 | cobalt | Description Updated | View Revisions |
2014-10-13 18:55 | cobalt | Steps to Reproduce Updated | View Revisions |
2014-10-13 18:55 | cobalt | Note Added: 0010571 | |
2014-10-13 23:36 | Arco | Note Added: 0010577 | |
2014-10-13 23:36 | Arco | Status | needs testing => feedback |
2014-10-13 23:36 | Arco | Description Updated | View Revisions |
2014-10-13 23:36 | Arco | Steps to Reproduce Updated | View Revisions |
2014-10-14 03:02 | Watermelon | Note Added: 0010581 | |
2014-10-14 16:59 | Watermelon | Note Added: 0010583 | |
2014-10-14 23:04 | Watermelon | Note Added: 0010588 | |
2014-10-14 23:04 | Watermelon | Status | feedback => assigned |
2014-10-14 23:41 | Watermelon | Note Added: 0010589 | |
2014-10-14 23:41 | Watermelon | Status | assigned => needs review |
2014-10-15 06:07 | cobalt | Status | needs review => needs testing |
2014-10-15 06:07 | cobalt | Description Updated | View Revisions |
2014-10-15 06:07 | cobalt | Steps to Reproduce Updated | View Revisions |
2014-10-15 06:07 | cobalt | Note Added: 0010591 | |
2014-10-15 22:04 | StrikerMan780 | Note Added: 0010600 | |
2015-03-16 01:26 | Dusk | Status | needs testing => resolved |
2015-03-16 01:26 | Dusk | Fixed in Version | => 1.4 |
2015-03-16 01:26 | Dusk | Resolution | open => fixed |
2018-09-30 23:38 | Blzut3 | Status | resolved => closed |
Copyright © 2000 - 2024 MantisBT Team |