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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000767 | Zandronum | [All Projects] Suggestion | public | 2012-04-12 11:00 | 2015-09-06 17:13 | ||||||||
Reporter | Dusk | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | N/A | ||||||||
Status | confirmed | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000767: PLAYPAL protection | ||||||||||||
Description | Why is PLAYPAL a protected lump? I see no reason for that. I've heard the reason that playpals could be used to cheat in the form of making everything appear bright. This is not true, as playpals do not have anything to do with the actual brightnesses of the sector - only what colors get shown on your screen. If you increase the brightness of the colors of your playpal, all you get is an effect similar to bumping the gamma. I guess it can make a few full-bright objects appear brighter in the dark.. making it pretty much an eye-strain and gamma already does a greater effect than this. It's the colormap which can be used to make everything brighter (in fact AOW's colormap does just this) and thus that should remained protected. Protecting playpal though IMO is just unnecessary and detrimental as it could be a good element for autoloaded wad addons. :) I'm raising a question here mostly, I think I may be missing something. I don't understand why PLAYPAL is protected, though. | ||||||||||||
Attached Files | brightpal.wad.zip [^] (723 bytes) 2012-04-12 11:00 grayscalepal.wad.zip [^] (4,508 bytes) 2012-04-14 01:08 | ||||||||||||
Notes | |
(0003223) Torr Samaho (administrator) 2012-04-12 23:32 |
Someone requested the PLAYPAL and the COLORMAP to be protected a long time ago. After a quick look I'd say you can disable the screen flashes with PLAYPAL (i.e. completely remove the blood tint on damage or the green tint when you wear a radsuit). What exactly would you use this for if it should get unprotected? |
(0003226) unknownna (updater) 2012-04-12 23:48 |
> After a quick look I'd say you can disable the screen flashes with PLAYPAL (i.e. completely remove the blood tint on damage or the green tint when you wear a radsuit). Is it possible to disable the berserk, invisibility and invulnerability effects with a custom PLAYPAL/COLORMAP lump? If so, the lumps ought to be protected. BTW: We do have blood_fade_scalar and there's no dmflag to enable/disable the custom flash intensity. Speaking of which, why is there not an option to adjust the pickup flash intensity as well? |
(0003239) Dusk (developer) 2012-04-14 01:13 |
Altering the palettes other than the first, primary one has no effect. You cannot knock out the radsuit/hurt effects with this. See attached grayscalepal, all palettes but the first one are made grayscale. Get hurt or grab a radsuit or an item and you will see the effects are still present. In fact, ZDoom Wiki says here that it only reads the first palette of PLAYPAL. COLORMAP should remain protected, you can completely disable darkness with the lump. (though GL users can do that anyway unless sv_forcegldefaults but let's not go into there) It's PLAYPAL what I'm after here. > What exactly would you use this for if it should get unprotected? It could be useful for autoload wads to change the appearance. The palette has a big effect on the athmosphere, and having that option disabled for no apparent valid reason feels unnecessary. |
(0003244) Torr Samaho (administrator) 2012-04-14 15:13 |
> The palette has a big effect on the athmosphere, and having that option disabled for no apparent valid reason feels unnecessary. If you can significantly change how things are looking, I'm pretty sure that there is a way to abuse it, like making black things white or something like this (I'm not talking about the lighting). |
(0009103) Watermelon (developer) 2014-06-11 21:22 |
To be hopefully fixed in the future, I know a new lump protection ticket was opened. |
(0013442) Dusk (developer) 2015-09-06 17:13 |
I still remain unconvinced that playpals can be used for cheating. You can't make things any brighter with it than what you can already make them with other ways (gamma and e.g. cl_overrideplayercolors). |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-04-12 11:00 | Dusk | New Issue | |
2012-04-12 11:00 | Dusk | File Added: brightpal.wad.zip | |
2012-04-12 23:32 | Torr Samaho | Note Added: 0003223 | |
2012-04-12 23:48 | unknownna | Note Added: 0003226 | |
2012-04-14 01:08 | Dusk | File Added: grayscalepal.wad.zip | |
2012-04-14 01:13 | Dusk | Note Added: 0003239 | |
2012-04-14 15:13 | Torr Samaho | Note Added: 0003244 | |
2014-06-11 21:22 | Watermelon | Note Added: 0009103 | |
2014-06-11 21:22 | Watermelon | Status | new => confirmed |
2015-09-06 17:13 | Dusk | Note Added: 0013442 |
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