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IDProjectCategoryView StatusDate SubmittedLast Update
0000746Zandronum[All Projects] Bugpublic2012-03-29 14:432018-09-30 22:36
Reporterunknownna 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version 
Summary0000746: Player keeps his custom skin color after morphing online
DescriptionThere's a difference between ST and ZDoom. ST behaves like ZDoom offline, but online however, the player keeps his/her custom skin color after morphing.
Additional InformationI tested ZDoom 2.5.0 online and the offline/online behavior was consistent there.
Attached Filespng file icon Screenshot_Doom_20120329_163929.png [^] (100,342 bytes) 2012-03-29 14:43


? file icon morph_bug_test_08.wad [^] (2,654 bytes) 2012-03-29 14:46

- Relationships

-  Notes
User avatar (0003042)
TIHan (reporter)
2012-03-30 05:07

Fixed.
'https://bitbucket.org/TIHan/tst/changeset/e87f26987a19 [^]'
User avatar (0003059)
Torr Samaho (administrator)
2012-03-31 16:05

When adding your patch I noticed another bug using the example wad from this ticket: A morphed player possibly changed his skin back to his unmorphed custom skin online after starting to move. I added a fix for this, would be nice if somebody can check this in the next beta build before this is closed.
User avatar (0003084)
unknownna (updater)
2012-04-01 19:10

There's a practical side effect to this fix. In a team game, morphed players (mechs in AOW2) look neutral, i.e., green-colored.

And I noticed another unrelated issue: Morphed players turning into spectators (not disconnecting) leave a dummy player behind. This dummy player reflects the corresponding player's skin. If the corresponding player disconnects, the dummy player disappears. You can confirm this with cl_identifytarget. Should I create a new ticket for this?

> I added a fix for this, would be nice if somebody can check this in the next beta build before this is closed.

With your latest timelimit crash fix build I can confirm that you've fixed the issue.
User avatar (0003088)
TIHan (reporter)
2012-04-01 19:38

> There's a practical side effect to this fix. In a team game, morphed players (mechs in AOW2) look neutral, i.e., green-colored.

You can handle this in two ways:
1. Backout the fix.
2. Accommodate team games to allow custom color skins when morphed.
User avatar (0003091)
Torr Samaho (administrator)
2012-04-01 20:13

> Morphed players turning into spectators (not disconnecting) leave a dummy player behind. This dummy player reflects the corresponding player's skin. If the corresponding player disconnects, the dummy player disappears. You can confirm this with cl_identifytarget. Should I create a new ticket for this?

Yes, please make a new ticket for this.

> There's a practical side effect to this fix. In a team game, morphed players (mechs in AOW2) look neutral, i.e., green-colored.

What was the behavior before the patch in team games? Was the team color is enforced on morphed players?
User avatar (0003093)
unknownna (updater)
2012-04-01 20:18

> Was the team color is enforced on morphed players?

Yes.

> Yes, please make a new ticket for this.

Alright.
User avatar (0003096)
Torr Samaho (administrator)
2012-04-01 21:47

> 2. Accommodate team games to allow custom color skins when morphed.

I think that's the way to go and tried this. Please test if this fixes the issue.
User avatar (0003098)
unknownna (updater)
2012-04-01 21:57

It fixed the issue from what I can tell.
User avatar (0003099)
Torr Samaho (administrator)
2012-04-01 21:59

Ok, then I'll commit the fix. Won't hurt if this gets some more testing once the next beta build is out. So let's leave this on feedback till then.

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- Issue History
Date Modified Username Field Change
2012-03-29 14:43 unknownna New Issue
2012-03-29 14:43 unknownna File Added: Screenshot_Doom_20120329_163929.png
2012-03-29 14:43 unknownna Status new => confirmed
2012-03-29 14:46 unknownna File Added: morph_bug_test_08.wad
2012-03-29 15:01 TIHan Assigned To => TIHan
2012-03-29 15:01 TIHan Status confirmed => assigned
2012-03-30 05:07 TIHan Note Added: 0003042
2012-03-30 05:07 TIHan Status assigned => feedback
2012-03-31 16:05 Torr Samaho Note Added: 0003059
2012-04-01 19:10 unknownna Note Added: 0003084
2012-04-01 19:10 unknownna Status feedback => assigned
2012-04-01 19:38 TIHan Note Added: 0003088
2012-04-01 20:13 Torr Samaho Note Added: 0003091
2012-04-01 20:18 unknownna Note Added: 0003093
2012-04-01 21:47 Torr Samaho Note Added: 0003096
2012-04-01 21:57 unknownna Note Added: 0003098
2012-04-01 21:59 Torr Samaho Note Added: 0003099
2012-04-01 21:59 Torr Samaho Status assigned => feedback
2012-06-09 13:22 Torr Samaho Category General => Bug
2016-04-18 02:16 Ru5tK1ng Assigned To TIHan =>
2016-04-18 02:16 Ru5tK1ng Status feedback => resolved
2016-04-18 02:16 Ru5tK1ng Resolution open => fixed
2018-09-30 22:36 Blzut3 Status resolved => closed






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