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IDProjectCategoryView StatusDate SubmittedLast Update
0000517Zandronum[All Projects] Bugpublic2011-07-13 23:452018-09-30 20:16
Reporterunknownna 
Assigned ToTorr Samaho 
PriorityhighSeveritymajorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version1.1 
Summary0000517: No thrust prediction for Archvile attacks & rocket jumps
DescriptionYou can't rocket jump or use the Archvile jump trick properly if you have a high ping (300 ms) in Skulltag. You simply shake and warp around. You also don't see any z-thrusting locally. It works a lot better in ZDaemon under the same circumstances.
Additional InformationBTW: The DropItem prediction works in ZDaemon.
Attached Files

- Relationships
related to 0000130closedTorr Samaho client prediction is sometimes wrong 
related to 0001079closedTorr Samaho Client greatly mispredicts its z position if pushed over a ledge by something else 
related to 0000055closedTorr Samaho misprediction of player position when opening doors and using lifts online 

-  Notes
User avatar (0001902)
Torr Samaho (administrator)
2011-07-14 00:10

I'd say that this is certainly not a bug but a missing feature. It may also be very complicated to get this working since the client would need to predict the damage in order to be able to predict the thrust. Client side damage prediction is a completely new concept and may require fundamental changes.
User avatar (0001915)
unknownna (updater)
2011-07-16 00:53
edited on: 2015-06-06 23:42

I can assure you that this is a very needed feature in the long run. I'm surprised to see that there isn't any client-side prediction implemented for some of the basic vanilla features.

*'http://doomwiki.org/wiki/Arch-vile_jump [^]'
*'http://doomwiki.org/wiki/Rocket_jumping [^]'
*'http://doomwiki.org/wiki/Blast_damage [^]'

BTW: Any news on'http://www.skulltag.com/forum/viewtopic.php?f=155&t=26509 [^]' ? IGPack and the SpaceDM series will not play as intended until there is some client-side prediction implemented for ThrustThing(Z).

User avatar (0005087)
unknownna (updater)
2012-10-12 18:49
edited on: 2012-10-12 23:01

Quote from Torr Samaho
I'd say that this is certainly not a bug but a missing feature.

It turns out that the perceived issue was actually a bug in the client prediction that keeps the player movement smooth on moving floors. It works a lot better now.

User avatar (0005195)
unknownna (updater)
2012-10-24 23:21

I'm going to turn this into a bug report again and mark it as resolved.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: unknownna ZzZombo
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2011-07-13 23:45 unknownna New Issue
2011-07-13 23:56 unknownna Relationship added related to 0000130
2011-07-14 00:10 Torr Samaho Note Added: 0001902
2011-07-14 00:10 Torr Samaho Category Bugs => Suggestion
2011-07-16 00:53 unknownna Note Added: 0001915
2012-10-12 18:49 unknownna Note Added: 0005087
2012-10-12 18:52 unknownna Note Edited: 0005087 View Revisions
2012-10-12 23:01 unknownna Note Edited: 0005087 View Revisions
2012-10-12 23:02 unknownna Relationship added related to 0001079
2012-10-12 23:03 unknownna Relationship added related to 0000055
2012-10-24 23:21 unknownna Note Added: 0005195
2012-10-24 23:21 unknownna Assigned To => Torr Samaho
2012-10-24 23:21 unknownna Status new => resolved
2012-10-24 23:21 unknownna Resolution open => fixed
2012-10-24 23:21 unknownna Category Suggestion => Bug
2012-10-24 23:21 unknownna Fixed in Version => 1.1
2015-06-06 23:42 unknownna Note Edited: 0001915 View Revisions
2018-09-30 20:16 Blzut3 Status resolved => closed






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