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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000517 | Zandronum | [All Projects] Bug | public | 2011-07-13 23:45 | 2018-09-30 20:16 | ||||
Reporter | unknownna | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | high | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | 1.1 | |||||||
Summary | 0000517: No thrust prediction for Archvile attacks & rocket jumps | ||||||||
Description | You can't rocket jump or use the Archvile jump trick properly if you have a high ping (300 ms) in Skulltag. You simply shake and warp around. You also don't see any z-thrusting locally. It works a lot better in ZDaemon under the same circumstances. | ||||||||
Additional Information | BTW: The DropItem prediction works in ZDaemon. | ||||||||
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Notes | |
(0001902) Torr Samaho (administrator) 2011-07-14 00:10 |
I'd say that this is certainly not a bug but a missing feature. It may also be very complicated to get this working since the client would need to predict the damage in order to be able to predict the thrust. Client side damage prediction is a completely new concept and may require fundamental changes. |
(0001915) unknownna (updater) 2011-07-16 00:53 edited on: 2015-06-06 23:42 |
I can assure you that this is a very needed feature in the long run. I'm surprised to see that there isn't any client-side prediction implemented for some of the basic vanilla features. *'http://doomwiki.org/wiki/Arch-vile_jump [^]' *'http://doomwiki.org/wiki/Rocket_jumping [^]' *'http://doomwiki.org/wiki/Blast_damage [^]' BTW: Any news on'http://www.skulltag.com/forum/viewtopic.php?f=155&t=26509 [^]' ? IGPack and the SpaceDM series will not play as intended until there is some client-side prediction implemented for ThrustThing(Z). |
(0005087) unknownna (updater) 2012-10-12 18:49 edited on: 2012-10-12 23:01 |
Quote from Torr Samaho It turns out that the perceived issue was actually a bug in the client prediction that keeps the player movement smooth on moving floors. It works a lot better now. |
(0005195) unknownna (updater) 2012-10-24 23:21 |
I'm going to turn this into a bug report again and mark it as resolved. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | unknownna ZzZombo |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-07-13 23:45 | unknownna | New Issue | |
2011-07-13 23:56 | unknownna | Relationship added | related to 0000130 |
2011-07-14 00:10 | Torr Samaho | Note Added: 0001902 | |
2011-07-14 00:10 | Torr Samaho | Category | Bugs => Suggestion |
2011-07-16 00:53 | unknownna | Note Added: 0001915 | |
2012-10-12 18:49 | unknownna | Note Added: 0005087 | |
2012-10-12 18:52 | unknownna | Note Edited: 0005087 | View Revisions |
2012-10-12 23:01 | unknownna | Note Edited: 0005087 | View Revisions |
2012-10-12 23:02 | unknownna | Relationship added | related to 0001079 |
2012-10-12 23:03 | unknownna | Relationship added | related to 0000055 |
2012-10-24 23:21 | unknownna | Note Added: 0005195 | |
2012-10-24 23:21 | unknownna | Assigned To | => Torr Samaho |
2012-10-24 23:21 | unknownna | Status | new => resolved |
2012-10-24 23:21 | unknownna | Resolution | open => fixed |
2012-10-24 23:21 | unknownna | Category | Suggestion => Bug |
2012-10-24 23:21 | unknownna | Fixed in Version | => 1.1 |
2015-06-06 23:42 | unknownna | Note Edited: 0001915 | View Revisions |
2018-09-30 20:16 | Blzut3 | Status | resolved => closed |
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