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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000349 | Zandronum | [All Projects] Bug | public | 2011-03-26 04:14 | 2018-09-30 22:56 | ||||
Reporter | unknownna | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | 2.0 | |||||||
Summary | 0000349: RailGun sounds played at full volume from a long distance | ||||||||
Description | Other clients can always hear the rail sound played at full volume if they're aligned with the rail. An example would be when client A faces south and fires while client B is located far away in the north. I made an example WAD to illustrate this better. | ||||||||
Steps To Reproduce | 1) Start a standard coop server with the example WAD loaded. 2) Connect two clients to the server. 3) "join; wait 1; give all; wait 1; use railgun; snd_sfxvolume 0" in the console for client A. 4) Fire. Client B will hear the sound played at full volume. | ||||||||
Attached Files | railgun_sound_test.wad [^] (1,240 bytes) 2011-03-26 04:14 | ||||||||
Notes | |
(0001184) Edward-san (developer) 2011-03-26 09:30 |
Can you reproduce this in zdoom 1551? And in latest zdoom svn? |
(0001185) unknownna (updater) 2011-03-26 10:36 |
I haven't tested it there, but I reported something similar over at the ZDoom forum a few years ago. It was probably even fixed there from the looks of it: > It did calculate the distance to the trail's line properly but completely ignored the end points so the sound was played at a position where the trail never got. 'http://www.zdoom.org/Changelog/1926/files [^]' * Fixed: The rail sound used the shooter's position for calculating the sound origin but should use the camera position instead to get the correct position for the closest point along the trail. |
(0012565) unknownna (updater) 2015-06-06 21:44 |
This issue is fixed in 2.0. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-03-26 04:14 | unknownna | New Issue | |
2011-03-26 04:14 | unknownna | File Added: railgun_sound_test.wad | |
2011-03-26 09:30 | Edward-san | Note Added: 0001184 | |
2011-03-26 10:36 | unknownna | Note Added: 0001185 | |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2014-06-10 15:42 | Watermelon | Status | new => closed |
2014-06-10 15:42 | Watermelon | Resolution | open => waiting for zdoom |
2015-06-06 21:44 | unknownna | Assigned To | => Torr Samaho |
2015-06-06 21:44 | unknownna | Status | closed => resolved |
2015-06-06 21:44 | unknownna | Resolution | waiting for zdoom => fixed |
2015-06-06 21:44 | unknownna | Note Added: 0012565 | |
2015-06-06 21:44 | unknownna | Fixed in Version | => 2.0 |
2018-09-30 22:56 | Blzut3 | Status | resolved => closed |
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