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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000322 | Zandronum | [All Projects] Bug | public | 2011-03-12 17:53 | 2015-01-23 01:10 | ||||||||
Reporter | Mati | ||||||||||||
Assigned To | |||||||||||||
Priority | low | Severity | minor | Reproducibility | always | ||||||||
Status | feedback | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 98d | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000322: Wrong F1 help during TeamGames | ||||||||||||
Description | When playing a TeamGame if you'll press F1 for help, Possesion gamemode help will pop up. | ||||||||||||
Steps To Reproduce | Press F1 on any aow2 server :p | ||||||||||||
Attached Files | menu_help_ctf.png [^] (53,968 bytes) 2011-03-12 22:41
help_coop_mapinfo.wad [^] (12,668 bytes) 2015-01-23 01:05 | ||||||||||||
Notes | |
(0001150) unknownna (updater) 2011-03-12 22:37 |
Hmm, it seems that f1_poss.png is displayed in the teamgame mode online. The standard Doom help screens are displayed offline. But the help screens need a revamp. Not necessarily in terms of aesthetics, but in terms of functionality. When the Skulltag help screens fade, you can see the standard Doom ones displayed underneath them. |
(0001210) Torr Samaho (administrator) 2011-03-27 20:38 |
The customizable "teamgame" game mode now uses the F1_TMGM lump as F1 help screen. Such a lump doesn't exist in skulltag_data.pk3 though, so Doom's help screen will be displayed in teamgame unless the current mod has its won F1_TMGM lump. |
(0001211) Torr Samaho (administrator) 2011-03-27 20:48 |
> When the Skulltag help screens fade, you can see the standard Doom ones displayed underneath them. Can you elaborate how to reproduce this? |
(0001214) unknownna (updater) 2011-03-28 00:30 |
Steps to reproduce: 1) Start Skulltag. 2) "map map01; netgame" in the console. 3) "menu_help" in the console. 4) Press the enter key. When you press the enter key, the standard Doom help screen is flashed on-screen before displaying the ST screen again. |
(0011508) Edward-san (developer) 2015-01-23 01:05 edited on: 2015-01-23 01:10 |
Now that we're zandronum ... I made a new example wad, containing: - the F1_COOP image from skulltag_data - two pics, made by Dusk (cacowads!) - and a mapinfo with infos on the f1 screen. If you try this with just zandronum and use the same steps as in comment 0000322:0001214 , you'll see that the COOP pic will override the other help screens. My question is how to handle this: - show F1_COOP first, then the other pics? - show the pics first, then F1_COOP? - hide all the pics and show just F1_COOP? - show F1_COOP first, then CREDIT as last? |
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Issue History | |||
Date Modified | Username | Field | Change |
2011-03-12 17:53 | Mati | New Issue | |
2011-03-12 22:37 | unknownna | Note Added: 0001150 | |
2011-03-12 22:41 | unknownna | File Added: menu_help_ctf.png | |
2011-03-12 22:43 | unknownna | Status | new => confirmed |
2011-03-27 20:38 | Torr Samaho | Note Added: 0001210 | |
2011-03-27 20:48 | Torr Samaho | Note Added: 0001211 | |
2011-03-27 20:48 | Torr Samaho | Status | confirmed => feedback |
2011-03-28 00:30 | unknownna | Note Added: 0001214 | |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2015-01-23 01:05 | Edward-san | Note Added: 0011508 | |
2015-01-23 01:05 | Edward-san | File Added: help_coop_mapinfo.wad | |
2015-01-23 01:10 | Edward-san | Note Edited: 0011508 | View Revisions |
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