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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0003202 | Zandronum | [All Projects] Suggestion | public | 2017-07-27 17:33 | 2021-12-17 14:44 | ||||
Reporter | Korshun | ||||||||
Assigned To | Kaminsky | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 3.0-beta | ||||||||
Target Version | 3.1 | Fixed in Version | 3.1 | ||||||
Summary | 0003202: Dynamic light size cannot be enforced by server | ||||||||
Description | Setting gl_lights_size to something huge, like 10, can be used to see what's happening behind walls, and is not enforced by sv_forcegldefaults. | ||||||||
Additional Information | Considering that even the default size of 1 can be theoretically used as a wallhack, it might be preferable to introduce a new cvar to force light size (for maps that require them) or disable dynamic lights. Something like sv_maxlightsize with a default of -1 (unlimited), 0 being force off, 1 being no larger than default size. | ||||||||
Attached Files | |||||||||
Relationships | ||||||
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Notes | |
(0018110) jdagenet (reporter) 2017-07-28 00:45 |
I think it'd be better and easier to just force them on with a size of 1 if SV_ForceGLDefaults is true. Seems pointless to have a separate server variable. |
(0018175) Dusk (developer) 2017-08-13 10:39 |
I agree, this should be tacked onto sv_forcegldefaults. |
(0018190) Filystea (reporter) 2017-08-14 18:38 |
since my ticket was closed due to duplicate i clicked strong support tho i think your issue is different. |
(0019218) StrikerMan780 (reporter) 2018-05-07 20:09 edited on: 2018-05-07 20:10 |
In the latest GZDoom, the ability to change dynamic light size was removed. (And for good reason.) Might as well follow that. |
(0021578) doomjoshuaboy (developer) 2020-12-09 21:56 |
This was fixed in zandronum but need further testing. Thanks to Kaminsky. |
(0021920) Kaminsky (developer) 2021-12-17 14:44 |
gl_lights_size is now forced to 1.0 if sv_forcegldefaults (also known as sv_forcevideodefaults) is enabled, and cannot be changed by the client. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | Korshun Filystea |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2017-07-27 17:33 | Korshun | New Issue | |
2017-07-28 00:45 | jdagenet | Note Added: 0018110 | |
2017-08-13 10:36 | Dusk | Relationship added | has duplicate 0003222 |
2017-08-13 10:39 | Dusk | Note Added: 0018175 | |
2017-08-13 10:39 | Dusk | Target Version | => 3.1 |
2017-08-14 18:38 | Filystea | Note Added: 0018190 | |
2018-05-07 20:09 | StrikerMan780 | Note Added: 0019218 | |
2018-05-07 20:10 | StrikerMan780 | Note Edited: 0019218 | View Revisions |
2020-12-09 21:56 | doomjoshuaboy | Note Added: 0021578 | |
2020-12-09 21:56 | doomjoshuaboy | Status | new => needs testing |
2021-12-17 14:44 | Kaminsky | Note Added: 0021920 | |
2021-12-17 14:44 | Kaminsky | Status | needs testing => resolved |
2021-12-17 14:44 | Kaminsky | Fixed in Version | => 3.1 |
2021-12-17 14:44 | Kaminsky | Resolution | open => fixed |
2021-12-17 14:44 | Kaminsky | Assigned To | => Kaminsky |
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