|Anonymous | Login | Signup for a new account||2017-07-21 18:55 UTC|
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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003189||Zandronum||[All Projects] Bug||public||2017-07-16 20:00||2017-07-17 14:38|
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Target Version||Fixed in Version|
|Summary||0003189: Skin sounds not working anymore|
|Description||From this post:|
"I noticed in 3.0 that you can't use skin (sounds) anymore in complex doom, while you could in 2.0? Skins work perfectly in unmodded doom though. Did something change to alter this behavior or is this a bug?"
"They won't work in gzdoom either but I suspect that's because all zandroskins use skininfo and not S_SKIN lumps. I'm not sure about this though but I can't get my skins to work in 1.8.6 and the latest GZD build anyway."
|Attached Files|| GZDTestGuy.wad [^] (124,370 bytes) 2017-07-17 14:34|
ZANTestGuy.wad [^] (124,374 bytes) 2017-07-17 14:34
|It would be nice to have both an example wad containing SKININFO and an example wad containing S_SKIN for GZdoom.|
edited on: 2017-07-17 14:38
Test skins(StrafeGuy) uploaded. ZANGUY with SKININFO and GZDGUY with S_SKIN.
I noticed with trial and error that you can't make a sound only skin for GZDOOM, it just won't recognize the skin unless you add new sprites.
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|2017-07-16 20:00||Edward-san||New Issue|
|2017-07-16 20:01||Edward-san||Reporter||Edward-san => Frits|
|2017-07-16 20:03||Edward-san||Note Added: 0018051|
|2017-07-16 20:03||Edward-san||Status||new => feedback|
|2017-07-17 14:34||Frits||File Added: GZDTestGuy.wad|
|2017-07-17 14:34||Frits||File Added: ZANTestGuy.wad|
|2017-07-17 14:36||Frits||Note Added: 0018055|
|2017-07-17 14:36||Frits||Status||feedback => new|
|2017-07-17 14:38||Frits||Note Edited: 0018055||View Revisions|
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