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IDProjectCategoryView StatusDate SubmittedLast Update
0003149Zandronum[All Projects] Bugpublic2017-05-30 23:092021-12-17 14:23
ReporterCatastrophe 
Assigned ToKaminsky 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version2.1 
Target Version3.1Fixed in Version3.1 
Summary0003149: EVENT script for return and capture don't work on Skulltag
DescriptionThis happens in both 2.1.2 and 3.0-beta.

Basically returning the skull and capturing in Skulltag doesn't seem to run the appropriate EVENT script. It works fine in CTF though.

Happens in both Singleplayer and Multiplayer.

I don't know if this is the right place to put this, but once this is fixed, could we also have arg2 of the capture EVENT to return the number of points obtained as well? Skulltag features certain scoring areas that give more than one point.

Steps To ReproduceLoad this'http://allfearthesentinel.net/download?file=fnf-stats-r3-test4.pk3 [^]'
Load any skulltag mappack; here's one for the lazy:'http://allfearthesentinel.net/download?file=stcomp_b2.pk3 [^]' (start at map stcomp01)

Add a bot and go ahead and grab their skull and capture it, you'll see that fnf-stats will print a debug message in the console if you pick up the enemy skull but not if you capture it.

The same can be done in CTF to see that everything works fine in that gamemode.
Attached Files

- Relationships
related to 0003126resolvedKaminsky GAMEEVENT_CAPTURES does not trigger when One Flag CTF flags are captured 

-  Notes
User avatar (0017841)
Ru5tK1ng (updater)
2017-06-19 03:42

Looking through the code it seems water didn't notice that Skulltag mode handles returns and captures in different spots than in CTF. Since 3.0 is coming out soon, I'll mark this for 3.1 and leave my fix for review for a later PR.

'https://bitbucket.org/Ru5tK1ng/zandoom/commits/8cd52f40824879da9a2d94281521be8e4020a588 [^]'
User avatar (0017847)
Cutman (reporter)
2017-06-19 13:30
edited on: 2017-06-19 13:35

If this is a priority please do the same for the White Flag too, I believe it is also missing compatibility (issue 0003126 and maybe 0003078 )

User avatar (0021552)
Torr Samaho (administrator)
2020-10-25 21:14

I added Kaminsky's patch for this.
User avatar (0021918)
Kaminsky (developer)
2021-12-17 14:23

This has been fixed in 3.1, and arg2 of GAMEEVENT_CAPTURES now contains the number of points earned from the capture.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: Combinebobnt EpicTyphlosion
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2017-05-30 23:09 Catastrophe New Issue
2017-06-04 08:58 Torr Samaho Product Version 3.0-beta => 2.1
2017-06-19 03:42 Ru5tK1ng Note Added: 0017841
2017-06-19 03:42 Ru5tK1ng Status new => needs review
2017-06-19 03:42 Ru5tK1ng Target Version => 3.1
2017-06-19 13:30 Cutman Note Added: 0017847
2017-06-19 13:35 Cutman Note Edited: 0017847 View Revisions
2017-06-19 19:03 Ru5tK1ng Relationship added related to 0003126
2020-10-25 21:14 Torr Samaho Note Added: 0021552
2020-10-25 21:14 Torr Samaho Status needs review => needs testing
2021-12-17 14:23 Kaminsky Note Added: 0021918
2021-12-17 14:23 Kaminsky Status needs testing => resolved
2021-12-17 14:23 Kaminsky Fixed in Version => 3.1
2021-12-17 14:23 Kaminsky Resolution open => fixed
2021-12-17 14:23 Kaminsky Assigned To => Kaminsky






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