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IDProjectCategoryView StatusDate SubmittedLast Update
0003078Zandronum[All Projects] Suggestionpublic2017-04-19 23:412017-04-19 23:41
ReporterJaxOf7 
Assigned To 
PrioritynormalSeverityminorReproducibilityN/A
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0003078: White Flag replacing
Descriptionso replacing Team Flags works like this

Decorate
actor BlueFlag2 : BlueFlag replaces BlueFlag
{
Translation "0:255=[0,0,255]:[0,0,255]"
States
{
Spawn:
PLAY A 1
Loop
Carry:
PLAY H 1
Loop
}
}

Teaminfo
Team "Blue Team"
{
FlagItem "BlueFlag2"
}

And replacing Gamemode items works like this

actor PossessionStone2 : PossessionStone replaces PossessionStone
{
Translation "0:255=[255,255,255]:[255,255,255]"
states
{
Spawn:
PLAY A 1
Loop
}
}

(No carry state though, so more difficult to modify how Terminator and PossessionStone looks when carried)

However, replacing WhiteFlag does not go smoothly.

actor WhiteFlag2 : WhiteFlag replaces WhiteFlag
{
Translation "0:255=[0,0,255]:[0,0,255]"
States
{
Spawn:
PLAY A 1
Loop
Carry:
PLAY H 1
Loop
}
}

While this can be picked up and capped...
This doesn't show up on the player or the HUD when picked up.
And dying will make the flag disappear forever.

So, either:
1. Make a way to define the WhiteFlag actor within TeamInfo or something.
2. Make WhiteFlag replacements function more like Terminator/PossessionStone replacements.
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- Issue History
Date Modified Username Field Change
2017-04-19 23:41 JaxOf7 New Issue






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