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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0003067 | Zandronum | [All Projects] Bug | public | 2017-04-17 07:06 | 2024-03-01 19:03 | ||||
Reporter | Dark-Assassin | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 3.0-beta | ||||||||
Target Version | 3.1 | Fixed in Version | 3.1 | ||||||
Summary | 0003067: Modeldef with a model frame of anything less than 0 crashes game | ||||||||
Description | Pretty much what the title says. Does not happen in GZDoom v1.8.3 and later. GZDoom treats it as a null frame and just won't draw the model. However, as far as I know, some of GZDoom's model code is different from Zandronum's. | ||||||||
Steps To Reproduce | Load up the attached PK3 file in Doom2 in OpenGL and gl_use_models true Turn towards where the chainsaw sits It will crash Alternatively, summon a chainsaw, and/or set gl_use_models false before doing so then set true. | ||||||||
Additional Information | This only happens with MD2 and DMD files, not MD3 | ||||||||
Attached Files | SawCrash.pk3 [^] (16,463 bytes) 2017-04-17 07:06 | ||||||||
Notes | |
(0023187) Ru5tK1ng (updater) 2024-03-01 19:03 |
Crash doesn't happen in 3.1 and the sprite doesn't get drawn which is the same as in GZDoom. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2017-04-17 07:06 | Dark-Assassin | New Issue | |
2017-04-17 07:06 | Dark-Assassin | File Added: SawCrash.pk3 | |
2024-03-01 19:03 | Ru5tK1ng | Note Added: 0023187 | |
2024-03-01 19:03 | Ru5tK1ng | Status | new => resolved |
2024-03-01 19:03 | Ru5tK1ng | Resolution | open => fixed |
2024-03-01 19:03 | Ru5tK1ng | Fixed in Version | => 3.1 |
2024-03-01 19:03 | Ru5tK1ng | Target Version | => 3.1 |
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