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IDProjectCategoryView StatusDate SubmittedLast Update
0003067Zandronum[All Projects] Bugpublic2017-04-17 07:062024-03-01 19:03
ReporterDark-Assassin 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version3.0-beta 
Target Version3.1Fixed in Version3.1 
Summary0003067: Modeldef with a model frame of anything less than 0 crashes game
DescriptionPretty much what the title says. Does not happen in GZDoom v1.8.3 and later.
GZDoom treats it as a null frame and just won't draw the model.
However, as far as I know, some of GZDoom's model code is different from Zandronum's.
Steps To ReproduceLoad up the attached PK3 file in Doom2 in OpenGL and gl_use_models true
Turn towards where the chainsaw sits
It will crash

Alternatively, summon a chainsaw, and/or set gl_use_models false before doing so then set true.
Additional InformationThis only happens with MD2 and DMD files, not MD3
Attached Files? file icon SawCrash.pk3 [^] (16,463 bytes) 2017-04-17 07:06

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-  Notes
User avatar (0023187)
Ru5tK1ng (updater)
2024-03-01 19:03

Crash doesn't happen in 3.1 and the sprite doesn't get drawn which is the same as in GZDoom.

Issue Community Support
This issue is already marked as resolved.
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- Issue History
Date Modified Username Field Change
2017-04-17 07:06 Dark-Assassin New Issue
2017-04-17 07:06 Dark-Assassin File Added: SawCrash.pk3
2024-03-01 19:03 Ru5tK1ng Note Added: 0023187
2024-03-01 19:03 Ru5tK1ng Status new => resolved
2024-03-01 19:03 Ru5tK1ng Resolution open => fixed
2024-03-01 19:03 Ru5tK1ng Fixed in Version => 3.1
2024-03-01 19:03 Ru5tK1ng Target Version => 3.1






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