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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000305 | Zandronum | [All Projects] Bug | public | 2011-02-21 23:38 | 2024-03-01 15:11 | ||||
Reporter | unknownna | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 98d | ||||||||
Target Version | 3.1 | Fixed in Version | 3.1 | ||||||
Summary | 0000305: Doom sphere / Guard sphere not cleared after death | ||||||||
Description | Doom and Guard spheres aren't cleared after death. The other spheres are cleared properly. | ||||||||
Additional Information | This happens offline and online. | ||||||||
Attached Files | Screenshot_Doom_20110222_003508.png [^] (32,900 bytes) 2011-02-21 23:38
Screenshot_Doom_20110222_002959.png [^] (24,494 bytes) 2011-02-21 23:38 | ||||||||
Notes | |
(0001113) Edward-san (developer) 2011-02-22 00:56 |
What? I thought it was not a bug... |
(0001115) cq75 (reporter) 2011-02-22 03:49 |
I noticed this too, and also thought it was not a bug. |
(0001120) user35 2011-02-23 08:38 |
yes, I have noticed these too. I thought too it wasn't a bug, I thought it was intend behaviour |
(0001121) Felicrux (reporter) 2011-02-23 20:14 |
Personally, I considered this a feature. It should stay the way it is. |
(0001130) Edward-san (developer) 2011-02-27 14:19 |
Now that I think of it, if it would be a feature, then also the "invulnerability", the "partial invisibility" and the "invisibility" cloaks (i don't know the other ones) should not be cleared. It's better to "fix the bug" and eventually make an option to enable/disable such feature IMHO. |
(0001166) unknownna (updater) 2011-03-18 03:25 edited on: 2015-06-06 23:38 |
> Personally, I considered this a feature. It should stay the way it is. I'd agree with you if the BlurSphere also used the Vanilla Doom behavior, but it does not. The Skulltag spheres are out-of-sync with the newer (G)ZDoom behavior. Quoted from The Doom Wiki: When the invisible player is killed, his corpse sprite will retain its blurry appearance, similar to that of a spectre's corpse. |
(0012571) unknownna (updater) 2015-06-06 22:16 edited on: 2015-06-06 22:23 |
There's nothing to backport here. The current behavior is based on dated ZDoom behavior. |
(0023170) Ru5tK1ng (updater) 2024-03-01 15:11 |
Seems to have been resolved a while ago. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-02-21 23:38 | unknownna | New Issue | |
2011-02-21 23:38 | unknownna | File Added: Screenshot_Doom_20110222_003508.png | |
2011-02-21 23:38 | unknownna | File Added: Screenshot_Doom_20110222_002959.png | |
2011-02-22 00:56 | Edward-san | Note Added: 0001113 | |
2011-02-22 03:49 | cq75 | Note Added: 0001115 | |
2011-02-23 08:38 | user35 | Note Added: 0001120 | |
2011-02-23 20:14 | Felicrux | Note Added: 0001121 | |
2011-02-27 14:19 | Edward-san | Note Added: 0001130 | |
2011-03-18 03:25 | unknownna | Note Added: 0001166 | |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2014-06-08 22:48 | Watermelon | Status | new => closed |
2014-06-08 22:48 | Watermelon | Resolution | open => backport later |
2015-06-06 22:16 | unknownna | Note Added: 0012571 | |
2015-06-06 22:16 | unknownna | Status | closed => feedback |
2015-06-06 22:16 | unknownna | Resolution | backport later => reopened |
2015-06-06 22:23 | unknownna | Note Edited: 0012571 | View Revisions |
2015-06-06 23:38 | unknownna | Note Edited: 0001166 | View Revisions |
2024-03-01 15:11 | Ru5tK1ng | Note Added: 0023170 | |
2024-03-01 15:11 | Ru5tK1ng | Status | feedback => resolved |
2024-03-01 15:11 | Ru5tK1ng | Resolution | reopened => fixed |
2024-03-01 15:11 | Ru5tK1ng | Fixed in Version | => 3.1 |
2024-03-01 15:11 | Ru5tK1ng | Target Version | => 3.1 |
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