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IDProjectCategoryView StatusDate SubmittedLast Update
0003010Zandronum[All Projects] Bugpublic2017-02-10 15:462017-03-12 19:41
ReporterHexaDoken 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version2.1 
Target VersionFixed in Version 
Summary0003010: If the server changes map while the client is connecting, the client will never connect
DescriptionIf the server changes map while the client is still recieving gamestate, the client will get stuck, and never connect until you type "Reconnect" or quit.
Steps To Reproduce1) Host a server with a map that has a lot of monsters(like nuts.wad)
2) Connect to server
3) "Map" to a map with a lot of monsters, then immediately map to another map
If timed right, the second map change will get done before the client finishes recieving gamestate for the first map, and the client will be stuck.
Attached Files

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-  Notes
User avatar (0016833)
Dusk (developer)
2017-02-10 17:38

Does this also happen with version 2.1.2?
User avatar (0016842)
HexaDoken (reporter)
2017-02-12 12:56

Yes, though it was harder to reproduce a little. It seems like Zan 2 recieves gamestate a little faster, which required me to switch maps faster as well in order to get this to happen.

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- Issue History
Date Modified Username Field Change
2017-02-10 15:46 HexaDoken New Issue
2017-02-10 17:38 Dusk Note Added: 0016833
2017-02-10 17:38 Dusk Status new => feedback
2017-02-12 12:56 HexaDoken Note Added: 0016842
2017-02-12 12:56 HexaDoken Status feedback => new
2017-03-12 19:41 Torr Samaho Product Version 3.0-beta => 2.1






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