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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002963 | Zandronum | [All Projects] Bug | public | 2016-12-17 23:15 | 2024-03-01 20:46 | ||||
Reporter | Mr.Holub | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | unable to reproduce | ||||||
Platform | Linux raspberrypi3 4.4.13-v7+ #8 | OS | Linux raspberrypi3 4.4.13-v7+ #8 | OS Version | 8.0 | ||||
Product Version | 2.1 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002963: DMflags for cooperation influences deathmatch mode and vice versa | ||||||||
Description | Problem: When configuring parameters in DoomSeeker: Mode deathmatch is chosen and player keeps inventory after respawn. Workaround: Enable "Lose all inventory" in Cooperative menu. | ||||||||
Steps To Reproduce | The following parameters were put in. Player keeps inventory after repsawn while this is deathmatch. /usr/bin/zandronum/zandronum-server -iwad /usr/bin/zandronum/iwads/DOOM2.WAD "-iwad" "D:/games/doom/iwads/DOOM2.WAD" "-port" "10666" "+timelimit" "0" "+fraglimit" "30" "+sv_maxlives" "0" "-host" "+alwaysapplydmflags" "1" "-skill" "4" "+deathmatch" "1" "+sv_hostemail" "\"\"" "+sv_maprotation" "0" "+sv_randommaprotation" "0" "+sv_motd" "\"\"" "+sv_hostname" "--== BRM DooM ==--" "+sv_website" "\"\"" "+sv_password" "\"\"" "+sv_forcepassword" "0" "+sv_joinpassword" "\"\"" "+sv_forcejoinpassword" "0" "+sv_rconpassword" "\"\"" "+sv_broadcast" "1" "+sv_updatemaster" "0" "+sv_maxclients" "64" "+sv_maxplayers" "64" "+dmflags" "2577796" "+dmflags2" "2560" "+zadmflags" "0" "+compatflags" "0" "+zacompatflags" "5505024" "+lmsallowedweapons" "0" "+lmsspectatorsettings" "3" "+sv_afk2spec" "0" "+sv_coop_damagefactor" "1" "+sv_defaultdmflags" "0" | ||||||||
Additional Information | Workaround: "Lose inventory" in "Cooperative" can be selected to resolve the problem. Either this is a bug of game code or documentation and Doomseeker's menus are confusing as values are divided in cooperative/deathmatch but actually variables of both sections are used. | ||||||||
Attached Files | |||||||||
Notes | |
(0023199) Ru5tK1ng (updater) 2024-03-01 20:46 |
Unable to reproduce this with 3.1. The only setting that would affect inventory is shotgun starts. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2016-12-17 23:15 | Mr.Holub | New Issue | |
2024-03-01 20:46 | Ru5tK1ng | Note Added: 0023199 | |
2024-03-01 20:46 | Ru5tK1ng | Status | new => closed |
2024-03-01 20:46 | Ru5tK1ng | Resolution | open => unable to reproduce |
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