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IDProjectCategoryView StatusDate SubmittedLast Update
0000296Zandronum[All Projects] Bugpublic2011-02-16 19:232015-12-28 18:47
ReporterM0rbid Desire 
Assigned To 
PriorityhighSeverityblockReproducibilityalways
StatusfeedbackResolutionopen 
PlatformMicrosoftOSWindows 7OS Version64-Bit
Product Version98d 
Target VersionFixed in Version 
Summary0000296: Moving Slopes Online
DescriptionI have discovered this trouble when i'm testing maps online. Normally I use raise or lower sectors with slopes. Works excellent in Single Player.

But... when I execute the action online, the slopes aren't moving properly, you can see in the video, those little sharp vertices, and very bad if you reconnect to a server.

The third scene of the video happens when a new player/client joins in a server with the action executed already, also the player/client gets desync when is moving in that sector.
Steps To ReproduceDownload this example wad:'http://www57.zippyshare.com/v/22581217/file.html [^]'

1-Try in single player. You can see how it works correctly.

2-Host a server with the example wad and join in.

3-Press the switches, you can see the first misaligned sectors.

4-Reconnect. The slopes are moved a bit.
Additional InformationExample video:'http://www.youtube.com/watch?v=NEIb0_wjh90 [^]'
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-  Notes
User avatar (0001152)
unknownna (updater)
2011-03-12 23:18

I can confirm the visual differences between offline / online play, and the difference after a reconnect. But I wonder if you are supposed to move sloped floors / ceilings.

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- Issue History
Date Modified Username Field Change
2011-02-16 19:23 M0rbid Desire New Issue
2011-03-12 23:18 unknownna Note Added: 0001152
2011-03-12 23:18 unknownna Status new => feedback
2012-06-09 13:22 Torr Samaho Category General => Bug






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