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IDProjectCategoryView StatusDate SubmittedLast Update
0002941Zandronum[All Projects] Suggestionpublic2016-12-02 14:302017-03-05 19:48
ReporterZalewa 
Assigned ToZalewa 
PrioritynormalSeverityminorReproducibilityN/A
Statusneeds testingResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0-beta 
Target VersionFixed in Version 
Summary0002941: Option to not reset the map when all players lose lives in survival.
DescriptionCurrently survival looks like this:

1. Players get X amount of lives basing on what is the server setting.
2. When player loses all lives he cannot respawn anymore. He must wait until the map is completed or all other players die.
3. All players die.
4. The map is reset.
5. All lives are restored for all players.

I would like to be able to disable point 4 with a dmflag.

Reasoning is that when playing with a friend the limited amount of lives adds edge to gameplay (normal cooperative is boring because death doesn't punish you). However, if we both die and we were half-way through the map, we don't want to replay this half. Normally we BFGBALL spam everything until we reach the point where we died. Having an option to not reset the map would make the restart more convenient for us.
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-  Notes
User avatar (0016418)
Zalewa (developer)
2016-12-04 16:51

PR:https://bitbucket.org/Torr_Samaho/zandronum/pull-requests/174/sv_survival_nomapresetondeath-zadmflag/diff [^]
User avatar (0016428)
Kaminsky (reporter)
2016-12-05 19:56

Could this flag also work in cases where all players leave (either by spectating or disconnecting) the game? That way, players who try to rejoin an empty game can still continue where the map was left off instead of restarting the map.
User avatar (0016429)
FascistCat (reporter)
2016-12-05 23:29

So this is a 'wait for everyone else to die to re-join the fray' option? That could be ok.
User avatar (0016467)
Zalewa (developer)
2016-12-11 14:07

Quote from Kaminsky

Could this flag also work in cases where all players leave (either by spectating or disconnecting) the game? That way, players who try to rejoin an empty game can still continue where the map was left off instead of restarting the map.


I implemented this partially:
https://bitbucket.org/zalewa/zandronum/commits/8d6b0ef75ae2fc5483c80b7b3710bab12604d07f?at=default [^]

If all players leave, the map will reset to the default state as usual. But as long as there's at least one in the join queue the map will continue.
User avatar (0016934)
Torr Samaho (administrator)
2017-03-05 16:57

I added your pull request for this a while ago:https://bitbucket.org/Torr_Samaho/zandronum/pull-requests/174/sv_survival_nomapresetondeath-zadmflag [^]
User avatar (0016944)
Zalewa (developer)
2017-03-05 19:47
edited on: 2017-03-05 19:48

We're playing survival with this option on for some time now. We haven't observed any serious problems. The map switch is messy, but harmless, when players die upon map exit (for example, with the popular barrel/Romero explosion map exit). The next map starts from players being frozen and the game going through the "respawning dead players" state, but the behavior is similar when the new flag is off. Once this sequence goes through, players can continue the game normally. Apart from this, everything seems to function correctly.


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Supporters: Kaminsky Catastrophe
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2016-12-02 14:30 Zalewa New Issue
2016-12-02 14:31 Zalewa Description Updated View Revisions
2016-12-03 14:19 Zalewa Assigned To => Zalewa
2016-12-03 14:19 Zalewa Status new => assigned
2016-12-04 16:51 Zalewa Note Added: 0016418
2016-12-04 16:51 Zalewa Status assigned => needs review
2016-12-05 19:56 Kaminsky Note Added: 0016428
2016-12-05 23:29 FascistCat Note Added: 0016429
2016-12-11 14:07 Zalewa Note Added: 0016467
2017-03-05 16:57 Torr Samaho Note Added: 0016934
2017-03-05 16:57 Torr Samaho Status needs review => needs testing
2017-03-05 19:47 Zalewa Note Added: 0016944
2017-03-05 19:48 Zalewa Note Edited: 0016944 View Revisions






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