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IDProjectCategoryView StatusDate SubmittedLast Update
0002901Zandronum[All Projects] Suggestionpublic2016-10-18 12:542016-10-18 12:54
ReporterCutman 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusnewResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version4.0-beta 
Target VersionFixed in Version 
Summary0002901: Add a max teams parameter to CMPGNINFO
DescriptionHi

Mega Man 8-bit deathmatch has the most complicated campaign of any Doom mod as far as I know, and with it comes some horrible hacks using consolecommand to make it work.

Half way into the game the campaign changes to a team deathmatch mode with 4 teams. The default standard in matches previously is 2 teams. In order to get around this we have to use consolecommand(sv_maxteams 4); and force a map change. Needless to say that is pretty horrible (we even have a dedicated map called TEAMFIX to handle this), and a much cleaner solution would be to adding sv_maxteams to CMPGNINFO.

Example:

{
mapname = MAP01
gamemode = teamdeathmatch
maxteams = 4
}
Additional InformationThis is one of the few features we will need if ConsoleCommand gets axed in the future.
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- Issue History
Date Modified Username Field Change
2016-10-18 12:54 Cutman New Issue






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