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IDProjectCategoryView StatusDate SubmittedLast Update
0002852Zandronum[All Projects] Bugpublic2016-10-03 15:142024-03-01 20:38
ReporterIvan 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0002852: The experimental A_Jump(256, ...) handling causes problem in weapon
DescriptionThe problem happens in the special build from ticket'https://zandronum.com/tracker/view.php?id=2840 [^]' -- The weapon seems to work fine at first but as far as I can tell, after a countdown (like in Survival) the weapon messes up. This is quite possibly due to the random jumps in the weapon's ready state, which freezes it I think.
Steps To Reproduce- Create a local Survival server.
- Give "Excalibat".
- Play around with it until it gets stuck. Don't fire for a while and it should stop bobbing, that's your signal that it messed up.
Attached Files? file icon ajumptest2.pk3 [^] (662,876 bytes) 2016-10-03 15:14

- Relationships
child of 0002840assignedTorr Samaho A_Jump(256, ...) misprediction 

-  Notes
User avatar (0016590)
Dusk (developer)
2017-01-01 21:31

Product version dropped since this is not a bug report of an official 3.0 build.
User avatar (0023198)
Ru5tK1ng (updater)
2024-03-01 20:38

Just for the record, the A_Jump changes were never merged into the main branch.

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- Issue History
Date Modified Username Field Change
2016-10-03 15:14 Ivan New Issue
2016-10-03 15:14 Ivan File Added: ajumptest2.pk3
2016-12-24 22:42 Dusk Target Version => 3.0
2017-01-01 21:29 Dusk Product Version 3.0-beta =>
2017-01-01 21:29 Dusk Target Version 3.0 =>
2017-01-01 21:31 Dusk Note Added: 0016590
2017-01-01 21:31 Dusk Assigned To => Edward-san
2017-01-01 21:31 Dusk Status new => assigned
2017-01-04 21:21 Dusk Assigned To Edward-san =>
2017-01-04 21:21 Dusk Status assigned => new
2024-03-01 20:38 Ru5tK1ng Relationship added child of 0002840
2024-03-01 20:38 Ru5tK1ng Note Added: 0023198






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