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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002833 | Zandronum | [All Projects] Suggestion | public | 2016-09-13 00:32 | 2019-06-04 21:54 | ||||||||
Reporter | Ivan | ||||||||||||
Assigned To | Dusk | ||||||||||||
Priority | normal | Severity | minor | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 3.0-beta | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002833: A flag/way to disable "Random" class option in class based games | ||||||||||||
Description | As the title says, the random class is a pain to deal with and it causes problems in my mod DnD. It breaks player weapon giving scripts. | ||||||||||||
Attached Files | norandomclass.png [^] (85,106 bytes) 2016-09-13 22:22
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Notes | |
(0015625) Edward-san (developer) 2016-09-13 12:35 |
What about 'norandomplayerclass' in MAPINFO gameinfo block? |
(0015626) Ivan (reporter) 2016-09-13 14:03 edited on: 2016-09-13 14:04 |
Is Gameinfo even recognized in 3.0? It appears that it is not on my end, trying the example from that link. EDIT: Getting this when I just copy over the example:'https://www.dropbox.com/s/t5ch8m64xj3l6yd/Screenshot%202016-09-13%2017.04.18.png?dl=0 [^]' |
(0015628) Edward-san (developer) 2016-09-13 18:11 |
You're doing it wrong, I'm talking about this:
which should be added in MAPINFO lump. |
(0015631) Ivan (reporter) 2016-09-13 18:29 edited on: 2016-09-13 18:43 |
It doesn't seem to be doing anything. EDIT: Example test file:'https://www.dropbox.com/s/hys7a7wva8rg0w2/classtest.wad?dl=0 [^]' |
(0015633) Edward-san (developer) 2016-09-13 22:24 |
With the provided example wad I see no 'random' option, as the screenshot shows. Are you talking about something else? |
(0015637) Ivan (reporter) 2016-09-13 23:27 |
In the class select menu that pops up when you join an online game. I should have stated it was not singleplayer related. |
(0015638) Dusk (developer) 2016-09-13 23:30 |
The menu simply doesn't account for this gamemode flag and assumes that random is always available. IIRC ZDoom intentionally made it so that you can still use the random class from console, which is why it still works from the menu. |
(0016867) Ivan (reporter) 2017-02-16 02:09 |
What's progress/decision on this? It's a bit gamebreaking for one of my mods. |
(0016868) Cutman (reporter) 2017-02-16 20:24 edited on: 2017-02-16 20:52 |
Could you post the weapon script(s) that are breaking because of it? My work around for this is to give the player classes their own unique dummy inventory items in DECORATE (i.e player.startitem "class1") and have the script use CheckInventory instead of PlayerClass or whatever. |
(0016869) Ivan (reporter) 2017-02-16 22:21 |
This is part of a code that executes in an ENTER script:'http://pastebin.com/c5Zt6aHc [^]' What happens is, if you get a different class through random after the round begins in a Survival game, your stuff is gone and you simply get no weapons to begin with. I have some mod specific reasons as to why I'm giving starting weapons like this, so that's required that I do give weapons via scripts, and only once. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2016-09-13 00:32 | Ivan | New Issue | |
2016-09-13 12:35 | Edward-san | Note Added: 0015625 | |
2016-09-13 14:03 | Ivan | Note Added: 0015626 | |
2016-09-13 14:04 | Ivan | Note Edited: 0015626 | View Revisions |
2016-09-13 18:11 | Edward-san | Note Added: 0015628 | |
2016-09-13 18:29 | Ivan | Note Added: 0015631 | |
2016-09-13 18:43 | Ivan | Note Edited: 0015631 | View Revisions |
2016-09-13 22:22 | Edward-san | File Added: norandomclass.png | |
2016-09-13 22:24 | Edward-san | Note Added: 0015633 | |
2016-09-13 23:27 | Ivan | Note Added: 0015637 | |
2016-09-13 23:30 | Dusk | Note Added: 0015638 | |
2016-09-13 23:30 | Dusk | Assigned To | => Dusk |
2016-09-13 23:30 | Dusk | Status | new => assigned |
2017-02-16 02:09 | Ivan | Note Added: 0016867 | |
2017-02-16 20:24 | Cutman | Note Added: 0016868 | |
2017-02-16 20:52 | Cutman | Note Edited: 0016868 | View Revisions |
2017-02-16 20:52 | Cutman | Note Edited: 0016868 | View Revisions |
2017-02-16 22:21 | Ivan | Note Added: 0016869 | |
2019-06-04 21:54 | Dusk | Status | assigned => new |
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