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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002830||Zandronum||[All Projects] Bug||public||2016-09-05 19:34||2017-03-15 20:13|
|Assigned To||Torr Samaho|
|Target Version||3.0||Fixed in Version||3.0|
|Summary||0002830: Monster position is not predicted properly after Thing_Raise|
|Description||Use the following wad, ignore the monster on the pillar. Summon "Zombieman_03", then kill it a few times. You should catch the misprediction after a while.|
|Attached Files||drop_item2.wad [^] (5,141 bytes) 2016-09-06 22:29|
|Yeah i saw this many times. Did not report it since I blamed colision for bodies that stuck in hole (small space or other shit). But actually happened to me many times that body that should rise and was not blocked by anything was moving as body sprite and shooting than suddenly a soldier appearers. No resurrection animation just a body suddenly turning to a living monster.|
Torr Samaho (administrator)
The example wad seems to be working fine in the latest 3.0 beta, but I can reproduce a problem in 2.1.2.
Can you confirm that 3.0 fixes the problem by now?
|I tested this with r170305 and I didn't really see any issue with the zombieman. I killed him over 150 times and it raised each time with the fog. The author doesn't remember what the misprediction was and I didn't seem to find any major issue with the test wad.|
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
|Supporters:||No one explicitly supports this issue yet.|
|Opponents:||No one explicitly opposes this issue yet.|
|2016-09-05 19:34||Ivan||New Issue|
|2016-09-06 18:53||Filystea||Note Added: 0015604|
|2016-09-06 22:29||Dusk||File Added: drop_item2.wad|
|2016-09-06 22:29||Dusk||Description Updated||View Revisions|
|2016-12-24 22:42||Dusk||Target Version||=> 3.0|
|2017-03-12 20:08||Torr Samaho||Note Added: 0016982|
|2017-03-12 20:09||Torr Samaho||Assigned To||=> Torr Samaho|
|2017-03-12 20:09||Torr Samaho||Status||new => feedback|
|2017-03-14 17:51||Ru5tK1ng||Note Added: 0016992|
|2017-03-15 20:13||Ru5tK1ng||Status||feedback => resolved|
|2017-03-15 20:13||Ru5tK1ng||Resolution||open => fixed|
|2017-03-15 20:13||Ru5tK1ng||Fixed in Version||=> 3.0|
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