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IDProjectCategoryView StatusDate SubmittedLast Update
0002824Zandronum[All Projects] Bugpublic2016-08-29 21:572016-11-15 21:13
ReporterIvan 
Assigned ToDusk 
PrioritynormalSeverityminorReproducibilityalways
StatusacknowledgedResolutionopen 
PlatformOSOS Version
Product Version2.1 
Target VersionFixed in Version 
Summary0002824: Poison Damage Desyncs - Online
DescriptionI have made a monster that utilizes some long poison damage, and when the player gets hit by multiple instances sometimes the health of the player will desync, will go up looking as if the player got healed. It never happens offline.

Example monster:'https://www.dropbox.com/s/s5fmfxl5kxx9fsu/poisontest.pk3?dl=0 [^]'
Steps To Reproduce- Create a local server.
- Summon Crawler.
- Play around with it and get hit a few times by its attacks. Make sure you use the "Buddha" cheat as well.
- Observe that your health count will sometimes go up.
Attached Files? file icon poisontest_2824.pk3 [^] (208,064 bytes) 2016-11-15 20:34

- Relationships

-  Notes
User avatar (0016198)
Edward-san (developer)
2016-11-15 21:13

This happens also in 2.1.

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Supporters: EnsaladaDeTomate WaTaKiD
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2016-08-29 21:57 Ivan New Issue
2016-09-01 14:08 Dusk Assigned To => Dusk
2016-09-01 14:08 Dusk Status new => acknowledged
2016-11-15 20:34 Edward-san File Added: poisontest_2824.pk3
2016-11-15 21:13 Edward-san Note Added: 0016198
2016-11-15 21:13 Edward-san Product Version 3.0-beta => 2.1






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