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IDProjectCategoryView StatusDate SubmittedLast Update
0002810Zandronum[All Projects] Bugpublic2016-08-18 15:182017-08-07 02:59
ReporterRu5tK1ng 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0-beta 
Target Version3.0Fixed in Version 
Summary0002810: Barrel Respawn Z-Height misprediction
DescriptionWhen barrels are given Z-Height and are destroyed, they respawn and fall to the ground if they are close to ledges.
Steps To Reproduce-Download test wad
-Start a server online with item and barrel respawn on
-Blow up barrels and wait for them to respawn
-They fall instead of staying on edges
Attached Files? file icon thingz_spawnrespawn_08.wad [^] (55,698 bytes) 2016-08-18 15:18

- Relationships
child of 0000408feedbackTorr Samaho Thing Z-height misprediction online 

-  Notes
User avatar (0016990)
StrikerMan780 (reporter)
2017-03-14 01:10

Tested. Most seem fine and match the singleplayer behavior, except for the three barrels on the left of spawn, those ones spawn on top of the ledge in SP, but below the edge in MP.
User avatar (0016998)
Torr Samaho (administrator)
2017-03-18 16:55

Are there any cases where 2.1.2 works better than 3.0?
User avatar (0017082)
WaTaKiD (updater)
2017-04-02 21:00

<WaTaKiD>Torr_Samaho: regarding those 3 barrels on the left, in 2.1.2 they both spawn and respawn on the floor, whereas in 3.0 they spawn on the ledge, and technically respawn on the ledge as well, but visually look like they respawned on the floor (checked by shooting the bottom of the barrels and i wasnt hitting them)

<Torr_Samaho>And the correct position is on the ledge?

<WaTaKiD>from many tests ive not found 2.1.2 to have any outcome better than 3.0

<WaTaKiD>yes

<WaTaKiD>so 3.0 has the better behavior, but its not fully fixed
User avatar (0017760)
Ru5tK1ng (updater)
2017-05-25 03:03
edited on: 2017-05-25 03:03

I'm going to go ahead and say the same as in 408. The behavior for all z height things is improved from previous version of zan and there is a point to where you can only do so much to solve bad item placement. I would say it's safe to call this finished.

User avatar (0017798)
Ru5tK1ng (updater)
2017-06-04 20:31

Unfortunately, as the case is with 408, newly connected clients see the barrels incorrectly if they connect after the barrels have respawned.

'http://i.imgur.com/MDVRXCp.png [^]'
User avatar (0018148)
Dusk (developer)
2017-08-06 20:38

I cannot reproduce that issue. If I shoot barrels and reconnect after they have respawned the barrels will still be where they should.
User avatar (0018150)
Ru5tK1ng (updater)
2017-08-07 02:59

Shoot the barrels and let them respawn then connect a new client rather than reconnect. I just verified this with a recent build.

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Supporters: Combinebobnt
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- Issue History
Date Modified Username Field Change
2016-08-18 15:18 Ru5tK1ng New Issue
2016-08-18 15:18 Ru5tK1ng File Added: thingz_spawnrespawn_08.wad
2016-08-18 15:18 Ru5tK1ng Relationship added child of 0000408
2016-12-24 22:43 Dusk Target Version => 3.0
2017-03-14 01:10 StrikerMan780 Note Added: 0016990
2017-03-18 16:55 Torr Samaho Note Added: 0016998
2017-03-18 16:55 Torr Samaho Status new => feedback
2017-04-02 21:00 WaTaKiD Note Added: 0017082
2017-05-25 03:03 Ru5tK1ng Note Added: 0017760
2017-05-25 03:03 Ru5tK1ng Status feedback => new
2017-05-25 03:03 Ru5tK1ng Note Edited: 0017760 View Revisions
2017-05-25 03:04 Ru5tK1ng Status new => feedback
2017-06-04 20:31 Ru5tK1ng Note Added: 0017798
2017-06-04 20:31 Ru5tK1ng Status feedback => new
2017-08-06 20:38 Dusk Note Added: 0018148
2017-08-06 20:38 Dusk Status new => feedback
2017-08-07 02:59 Ru5tK1ng Note Added: 0018150
2017-08-07 02:59 Ru5tK1ng Status feedback => new






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