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IDProjectCategoryView StatusDate SubmittedLast Update
0002787Zandronum[All Projects] Bugpublic2016-07-18 08:292018-09-30 22:00
ReporterCatastrophe 
Assigned ToTorr Samaho 
PriorityhighSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0-beta 
Target Version3.0Fixed in Version3.0 
Summary0002787: Puffs are acting weird whenever shot at ledges
DescriptionTested on a fresh pull from'https://bitbucket.org/Torr_Samaho/zandronum [^]'

On default behavior they seem to noclip up to the nearest ledge.
With client-sided puffs enabled, they behave normally.
Steps To Reproducestart server
shoot at ledge on any wad or mod
Attached Filespng file icon Screenshot_Doom_20160718_032540.png [^] (630,888 bytes) 2016-07-18 08:31
png file icon Screenshot_Doom_20160718_032552.png [^] (629,556 bytes) 2016-07-18 08:31

- Relationships
related to 0002685closedTorr Samaho Desync Z-axis 3D Sloped Floors 
related to 0002813assignedTorr Samaho Major desync on certain bullet puffs in relation to their decal 

-  Notes
User avatar (0015371)
Catastrophe (reporter)
2016-07-18 08:32

I've attached screenshots to show the difference.
User avatar (0015376)
Catastrophe (reporter)
2016-07-18 20:06

More updates, it looks like using the most recent build watakid posted here'http://zandronum.com/tracker/view.php?id=408 [^]' fixes the issue. Seems like its the same problem.
User avatar (0015377)
Edward-san (developer)
2016-07-18 20:29

That seems strange. That build in 0000408 is much older than what you checked, so nothing excludes that the issue you noticed could be caused by a recent change in the repository. You should do a bisect in order to find out which changeset broke it.
User avatar (0015378)
Catastrophe (reporter)
2016-07-18 21:48

Ah, I tested the latest commit from'https://bitbucket.org/Torr_Samaho/zandronum/ [^]' which doesn't include your fixes.
User avatar (0015380)
Edward-san (developer)
2016-07-19 00:49
edited on: 2016-07-19 00:50

Indeed, but my fix is based on an older changeset ( this one ), so you should first check if this older changeset has the issue or not.


[edit] If you update your repository changeset to this one and test such a build, can you still reproduce the issue?

User avatar (0015399)
Catastrophe (reporter)
2016-07-19 18:46

I'm having trouble updating, can I get a windows build?
User avatar (0015400)
WaTaKiD (updater)
2016-07-19 21:21

this build contains the first changeset edward-san mentioned above: 'https://www.dropbox.com/s/r1046ouhnczk9i4/zandronum-3.0-r160605-1725-657e122-windows.zip?dl=0 [^]'

and this has the second: 'https://www.dropbox.com/s/njpkvyi42nhkp0q/zandronum-3.0-r160309-0400-ef5d6af-windows.zip?dl=0 [^]'
User avatar (0015401)
Catastrophe (reporter)
2016-07-20 06:22
edited on: 2016-07-20 06:28

Both are bugged; clientsided puffs work but disabling that causes the same issue. I tested the build posted here'http://zandronum.com/tracker/view.php?id=408 [^]' again to make sure I wasn't doing something wrong, but it works fine.

User avatar (0015406)
Edward-san (developer)
2016-07-21 11:00

It's a regression from this changeset:'https://bitbucket.org/Torr_Samaho/zandronum/commits/81559c96f5dc [^]' .
User avatar (0015436)
Torr Samaho (administrator)
2016-08-10 19:39
edited on: 2016-08-11 18:54

Can you check if this works better?

EDIT: Here is the source of the current version of the fix.

User avatar (0015446)
WaTaKiD (updater)
2016-08-14 07:51

using ZandroDev3.0-PuffSpawnFixTest, the puffs work fine when shot at the start ledge of doom2 map01 online (cl_clientsidepuffs 0/1) and the example wad for ticket 2685 still works fine as well (just in case)
User avatar (0015448)
Torr Samaho (administrator)
2016-08-14 11:20

Thanks for checking! I pushed the fix to the repo.
User avatar (0015468)
Ru5tK1ng (updater)
2016-08-18 01:02

Tested online with 3.0-160814 and the puffs worked correctly with clientsidepuffs off and on when shooting at the map01 ledge.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: RebirthOfK305
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2016-07-18 08:29 Catastrophe New Issue
2016-07-18 08:31 Catastrophe File Added: Screenshot_Doom_20160718_032540.png
2016-07-18 08:31 Catastrophe File Added: Screenshot_Doom_20160718_032552.png
2016-07-18 08:32 Catastrophe Note Added: 0015371
2016-07-18 20:06 Catastrophe Note Added: 0015376
2016-07-18 20:29 Edward-san Note Added: 0015377
2016-07-18 20:29 Edward-san Status new => feedback
2016-07-18 21:48 Catastrophe Note Added: 0015378
2016-07-18 21:48 Catastrophe Status feedback => new
2016-07-19 00:49 Edward-san Note Added: 0015380
2016-07-19 00:49 Edward-san Status new => feedback
2016-07-19 00:50 Edward-san Note Edited: 0015380 View Revisions
2016-07-19 18:46 Catastrophe Note Added: 0015399
2016-07-19 18:46 Catastrophe Status feedback => new
2016-07-19 21:21 WaTaKiD Note Added: 0015400
2016-07-20 06:22 Catastrophe Note Added: 0015401
2016-07-20 06:27 Catastrophe Note Edited: 0015401 View Revisions
2016-07-20 06:28 Catastrophe Note Edited: 0015401 View Revisions
2016-07-21 11:00 Edward-san Note Added: 0015406
2016-07-21 11:00 Edward-san Status new => confirmed
2016-07-21 11:00 Edward-san Relationship added related to 0002685
2016-08-07 20:41 Torr Samaho Target Version => 3.0
2016-08-10 19:39 Torr Samaho Note Added: 0015436
2016-08-10 19:39 Torr Samaho Assigned To => Torr Samaho
2016-08-10 19:39 Torr Samaho Status confirmed => needs testing
2016-08-11 18:54 Torr Samaho Note Edited: 0015436 View Revisions
2016-08-14 07:51 WaTaKiD Note Added: 0015446
2016-08-14 11:20 Torr Samaho Note Added: 0015448
2016-08-18 01:02 Ru5tK1ng Note Added: 0015468
2016-08-18 01:03 Ru5tK1ng Status needs testing => resolved
2016-08-18 01:03 Ru5tK1ng Resolution open => fixed
2016-08-18 01:03 Ru5tK1ng Fixed in Version => 3.0
2016-08-20 15:18 Torr Samaho Relationship added related to 0002813
2018-09-30 22:00 Blzut3 Status resolved => closed






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