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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002785 | Zandronum | [All Projects] Bug | public | 2016-07-15 05:28 | 2018-09-30 21:56 | ||||
Reporter | Tiger | ||||||||
Assigned To | Dusk | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft Windows | OS | Windows 10 | OS Version | 6.3 | ||||
Product Version | 3.0-beta | ||||||||
Target Version | 3.0 | Fixed in Version | 3.0 | ||||||
Summary | 0002785: UDMF Scaling Incorrect NetGames | ||||||||
Description | Having a UDMF map that contains flats being scaled less than '1.0' (for example, 0.9 or less), the flat will not render correctly on a NetGame (Server\Client) while Single Player environment works perfectly fine. Using: Zandronum 3.0-alpha-r160703-1614 (NOTE: This also occurs in 4.0 too) File Attached: 7Zip using PPMd algorithm | ||||||||
Steps To Reproduce | I have attached a test file which can be used to see the effect. Making a similar test map is simple: Create a parent sector, edit the flat scaling to '0.6' or anything less than '1.0' then: * Invoke the zandronum binary with the '-host' switch via CLI * With the game server started, join said game server. * Look for the sector references that contains the scaling properties. Single player does not contain this odd behavior. | ||||||||
Attached Files | UDMF_Scaling.7z [^] (1,455 bytes) 2016-07-15 05:28 UDMF_Scaling.png [^] (1,665,260 bytes) 2016-07-15 05:28 | ||||||||
Notes | |
(0015319) Dusk (developer) 2016-07-15 20:20 |
This is because the scale is only transmitted at integer precision, without the fractional part. |
(0015321) Dusk (developer) 2016-07-15 22:29 |
The example WAD appears to be broken.
|
(0015322) Tiger (reporter) 2016-07-15 22:51 |
I used 7zip version 16.00 ['http://www.7-zip.org/ [^]' ] to generate that archive file. Note: I hope this uses BBCode?
|
(0015323) Dusk (developer) 2016-07-15 22:58 |
Ah. I had to use 7za, not 7zr, which does not support the PPMD method. Let's see hereā¦ |
(0015324) Dusk (developer) 2016-07-15 23:07 |
'https://bitbucket.org/Torr_Samaho/zandronum/pull-requests/125 [^]' I also needed to change the SetSectorPanning message similarly to have the textures align correctly. |
(0016053) Ru5tK1ng (updater) 2016-10-18 20:54 |
Code was merged:'https://bitbucket.org/Torr_Samaho/zandronum/commits/1a57bf607bd47617425d88c647717dadb7b7623f [^]' |
(0016440) Ru5tK1ng (updater) 2016-12-08 02:56 |
The water now seems to scale properly offline and online. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2016-07-15 05:28 | Tiger | New Issue | |
2016-07-15 05:28 | Tiger | File Added: UDMF_Scaling.7z | |
2016-07-15 05:28 | Tiger | File Added: UDMF_Scaling.png | |
2016-07-15 20:20 | Dusk | Note Added: 0015319 | |
2016-07-15 22:29 | Dusk | Note Added: 0015321 | |
2016-07-15 22:51 | Tiger | Note Added: 0015322 | |
2016-07-15 22:58 | Dusk | Note Added: 0015323 | |
2016-07-15 22:59 | Dusk | Assigned To | => Dusk |
2016-07-15 22:59 | Dusk | Status | new => assigned |
2016-07-15 23:07 | Dusk | Note Added: 0015324 | |
2016-07-15 23:07 | Dusk | Status | assigned => needs review |
2016-10-18 20:54 | Ru5tK1ng | Note Added: 0016053 | |
2016-10-18 20:54 | Ru5tK1ng | Status | needs review => needs testing |
2016-10-18 20:54 | Ru5tK1ng | Target Version | => 3.0 |
2016-12-08 02:56 | Ru5tK1ng | Note Added: 0016440 | |
2016-12-08 02:56 | Ru5tK1ng | Status | needs testing => resolved |
2016-12-08 02:56 | Ru5tK1ng | Resolution | open => fixed |
2016-12-08 02:56 | Ru5tK1ng | Fixed in Version | => 3.0 |
2018-09-30 21:56 | Blzut3 | Status | resolved => closed |
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