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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002768 | Zandronum | [All Projects] Bug | public | 2016-07-02 08:48 | 2018-09-30 22:32 | ||||
Reporter | Warlon | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | unable to reproduce | ||||||
Platform | Linux | OS | Ubuntu 64bit | OS Version | 14.04 | ||||
Product Version | 3.0-beta | ||||||||
Target Version | 3.0 | Fixed in Version | |||||||
Summary | 0002768: Crash with project brutality and valiant.wad | ||||||||
Description | Zandronum crashes every time with project brutality 2.0 loaded on valiant.wad map 14 - implosion. | ||||||||
Steps To Reproduce | Play valiant.wad with project brutality 2.0. At one point in the level the game always crahes as player triggers a monster closet. | ||||||||
Additional Information | Playing with Zandronum 3.0-alpha-160519-2047 | ||||||||
Attached Files | zandronum-crash-07_02_2016-11_42_17.31165.log [^] (19,680 bytes) 2016-07-02 08:48 Screenshot_Doom_20160702_193058_01.png [^] (506,171 bytes) 2016-07-02 16:34 save5.zds [^] (403,288 bytes) 2016-07-02 16:34 | ||||||||
Notes | |
(0015156) Torr Samaho (administrator) 2016-07-02 09:20 |
Does this only happen under Linux? |
(0015162) Dusk (developer) 2016-07-02 11:10 edited on: 2016-07-02 11:35 |
I can't seem to reproduce this, at least under a debug build. Trying a release build now. Would be nice to know exactly where the crash happens. EDIT: Yeah I cannot reproduce this at all. |
(0015184) Warlon (reporter) 2016-07-02 16:41 |
I did some more testing and it might be some incompatability with project brutality and valiant.wad. I've attached savegame from that point (if it helps) and a screenshot that is taken just before the game crashes. I noticed that in my savegame there seems to be an imp variant that wasn't there when I started the level again. Then the game didn't crash. Also playing valiant.wad only without project brutality it doesn't crash. |
(0016253) Edward-san (developer) 2016-11-21 15:33 edited on: 2016-11-22 00:53 |
Can you reproduce with latest zandronum beta? If yes, can you upload a new savegame of the moment before the crash? [edit] In my case, when I try to load Valiant and Project Brutality in debug mode, I get an assertion in the decorate expressions parser (and happens also in gzdoom 1.8.6 compiled in debug mode). [edit2] The strangest thing is that backporting'https://bitbucket.org/Torr_Samaho/zandronum-zdoom-sync/commits/079bd034faba9526f9956915607177b5114cb6d5 [^]' and'https://bitbucket.org/Torr_Samaho/zandronum-zdoom-sync/commits/881bb9e7dc3962961cc012a8bfde98c5240c15b4 [^]' ( committed in sandbox as'https://bitbucket.org/zandronum/zandronum-sandbox/commits/536acfe314e9b0e29c184f813d7abd372e10b9b3 [^]' ) placated the assertion. I think a new build with this changeset would be interesting to see. OP can build it by himself and test it. |
(0016280) WaTaKiD (updater) 2016-11-22 01:08 |
this 3.0 build contains the above commit: 'https://www.dropbox.com/s/4obatx1eycfs497/zandronum-3.0-r161122-0050-536acfe-windows.zip?dl=0 [^]' |
(0016821) Decay (reporter) 2017-02-07 23:45 |
I'm not sure what exactly the commit changed, but just fyi valiant.wad is not actually compatible with gameplay mods, so crashing with project brutality is unsurprising, and user error. |
(0017293) Torr Samaho (administrator) 2017-04-23 20:01 |
Can somebody reproduce this? If so, under which OS? |
(0018128) Dusk (developer) 2017-07-30 22:01 |
It's been 3 months and nobody still knows how to reproduce this, so I'm closing this. Please reopen if you have new information. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2016-07-02 08:48 | Warlon | New Issue | |
2016-07-02 08:48 | Warlon | File Added: zandronum-crash-07_02_2016-11_42_17.31165.log | |
2016-07-02 09:20 | Torr Samaho | Note Added: 0015156 | |
2016-07-02 09:20 | Torr Samaho | Status | new => feedback |
2016-07-02 11:10 | Dusk | Note Added: 0015162 | |
2016-07-02 11:35 | Dusk | Note Edited: 0015162 | View Revisions |
2016-07-02 16:34 | Warlon | File Added: Screenshot_Doom_20160702_193058_01.png | |
2016-07-02 16:34 | Warlon | File Added: save5.zds | |
2016-07-02 16:41 | Warlon | Note Added: 0015184 | |
2016-07-02 16:41 | Warlon | Status | feedback => new |
2016-11-21 15:33 | Edward-san | Note Added: 0016253 | |
2016-11-21 20:25 | Edward-san | Note Edited: 0016253 | View Revisions |
2016-11-22 00:51 | Edward-san | Note Edited: 0016253 | View Revisions |
2016-11-22 00:53 | Edward-san | Note Edited: 0016253 | View Revisions |
2016-11-22 00:53 | Edward-san | Status | new => feedback |
2016-11-22 01:08 | WaTaKiD | Note Added: 0016280 | |
2016-12-24 22:42 | Dusk | Target Version | => 3.0 |
2017-02-07 23:45 | Decay | Note Added: 0016821 | |
2017-04-23 20:01 | Torr Samaho | Note Added: 0017293 | |
2017-07-30 22:01 | Dusk | Note Added: 0018128 | |
2017-07-30 22:01 | Dusk | Status | feedback => resolved |
2017-07-30 22:01 | Dusk | Resolution | open => unable to reproduce |
2017-07-30 22:04 | Edward-san | Status | resolved => closed |
2017-07-30 22:11 | Dusk | Status | closed => resolved |
2018-09-30 22:32 | Blzut3 | Status | resolved => closed |
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