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ID | Project | Category | View Status | Date Submitted | Last Update |
0002725 | Zandronum | [All Projects] Bug | public | 2016-05-04 08:49 | 2016-05-04 08:49 |
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Reporter | FoxBoy | |
Assigned To | | |
Priority | normal | Severity | trivial | Reproducibility | always |
Status | new | Resolution | open | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 2.1 | |
Target Version | | Fixed in Version | | |
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Summary | 0002725: Toggleable doors desynch for the client |
Description | When activating a useable door that can go up and down, you can cause the client's view of the door to desynch, making the door appear to hit your head a lot sooner when coming down. |
Steps To Reproduce | 1. Find a door like this one:'http://puu.sh/oFKF6/7b7990c314.png [^]'
2. Stand under it like in the screenshot, where it may hit your head whilst being able to toggle the door.
3. Make the door come down on your head.
4. As soon as the door hits your head, use the door again to try and make the door hit your head again.
5. Do this quickly with timing (preferably on a server with some ping) and the door will appear to hit your head sooner than intended.
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Additional Information | Not sure about the practicality of this, I find it silly though. |
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Attached Files | |
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