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ID | Project | Category | View Status | Date Submitted | Last Update |
0002680 | Zandronum | [All Projects] Suggestion | public | 2016-03-28 03:11 | 2016-04-09 20:57 |
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Reporter | RusselCS | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | new | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0002680: Ability to change server variables for campaigns via ACS. |
Description | Related to ticket 1070.
Because of the removal for modder's use of the "Map" command via ConsoleCommand, they immediately lose the ability to create bot-based campaigns that use more than two teams, or to use other aspects available to a typical server host.
It would be helpful if we could get a replacement for either hard map resets, an ability to ensure certain server variables are set for play, or both.
I created this ticket specifically to address sv_maxteams, but this applies to other variables that require a map reset such as sv_maxlives or really any gamemode-manipulating variable. I do not have a full list, but those are the primary two I could see being useful. |
Additional Information | I tested an alternative to the "map" command using the mapReset() function in ACS, but it did not yield any results in terms of actually applying the change to sv_maxteams. |
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