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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002678 | Zandronum | [All Projects] Bug | public | 2016-03-22 20:54 | 2023-08-06 04:02 | ||||
Reporter | Fused | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||
Status | closed | Resolution | no change required | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | 3.1 | |||||||
Summary | 0002678: The log command does not print a message for a players unless clientsided. | ||||||||
Description | Log does not print a string to every players even though it does in zdoom (which was clearly its intended behavior) and that there is no way for zandronum to do just that unless directly in a clientside script which one can imagine can become problematic very quickly. | ||||||||
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Notes | |
(0014604) Dusk (developer) 2016-03-22 21:56 edited on: 2016-03-22 21:57 |
Talked with Fused in PM about this. We cannot just change Log() without breaking backwards compatibility big time. The best I can come up with is introducing a LogBold() which transmits the message to all clients, since that function does not appear to currently exist. |
(0014605) Leonard (developer) 2016-03-23 21:31 |
Yes that sounds like a good idea however it would also be nice to be able to transmit the message to specific clients too, maybe by using the script's activator like hudmessage does or with a simple parameter. |
(0016074) Korshun (reporter) 2016-10-21 19:16 |
It would be great to replace a lot of hacky and laggy scripting to send strings over the network or enumerating all possible messages and sending their numbers to several different clientside scripts just to display a message integrated into the log. |
(0016633) Fused (reporter) 2017-01-13 10:08 |
This is not really an important suggestion anymore now that I can simulate this with syncing strings'https://zandronum.com/forum/viewtopic.php?f=94&t=7988&p=103068#p103068. [^]' |
(0016634) Catastrophe (reporter) 2017-01-13 13:29 |
Disagree, it is still important. People shouldn't have to use workarounds like that for a basic feature like this. |
(0017093) Korshun (reporter) 2017-04-08 11:12 |
A proper implementation of LogBold would be way more efficient than hacky workarounds. |
(0022904) Fused (reporter) 2023-08-05 20:31 edited on: 2023-08-05 20:32 |
This can get closed now that `SendNetworkString` exists, which allows you to basically create your own system of logging. This does not require my hacky packet system mentioned in the previous post. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | Leonard Catastrophe Monsterovich Korshun KirovNoir Konda |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2016-03-22 20:54 | Fused | New Issue | |
2016-03-22 21:56 | Dusk | Note Added: 0014604 | |
2016-03-22 21:57 | Dusk | Note Edited: 0014604 | View Revisions |
2016-03-23 21:31 | Leonard | Note Added: 0014605 | |
2016-10-21 19:16 | Korshun | Note Added: 0016074 | |
2016-10-23 19:45 | Dusk | Relationship added | related to 0002836 |
2017-01-13 10:08 | Fused | Note Added: 0016633 | |
2017-01-13 13:29 | Catastrophe | Note Added: 0016634 | |
2017-04-08 11:12 | Korshun | Note Added: 0017093 | |
2023-08-05 20:31 | Fused | Note Added: 0022904 | |
2023-08-05 20:32 | Fused | Note Edited: 0022904 | View Revisions |
2023-08-06 04:02 | Kaminsky | Status | new => closed |
2023-08-06 04:02 | Kaminsky | Resolution | open => no change required |
2023-08-06 04:02 | Kaminsky | Fixed in Version | => 3.1 |
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