Zandronum Chat on our Discord Server Get the latest version: 3.1
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0002678Zandronum[All Projects] Bugpublic2016-03-22 20:542023-08-06 04:02
ReporterFused 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusclosedResolutionno change required 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version3.1 
Summary0002678: The log command does not print a message for a players unless clientsided.
DescriptionLog does not print a string to every players even though it does in zdoom (which was clearly its intended behavior) and that there is no way for zandronum to do just that unless directly in a clientside script which one can imagine can become problematic very quickly.
Attached Files

- Relationships
related to 0002836resolvedKaminsky A way to transfer strings from server to client and reverse in ACS 

-  Notes
User avatar (0014604)
Dusk (developer)
2016-03-22 21:56
edited on: 2016-03-22 21:57

Talked with Fused in PM about this. We cannot just change Log() without breaking backwards compatibility big time. The best I can come up with is introducing a LogBold() which transmits the message to all clients, since that function does not appear to currently exist.

User avatar (0014605)
Leonard (developer)
2016-03-23 21:31

Yes that sounds like a good idea however it would also be nice to be able to transmit the message to specific clients too, maybe by using the script's activator like hudmessage does or with a simple parameter.
User avatar (0016074)
Korshun (reporter)
2016-10-21 19:16

It would be great to replace a lot of hacky and laggy scripting to send strings over the network or enumerating all possible messages and sending their numbers to several different clientside scripts just to display a message integrated into the log.
User avatar (0016633)
Fused (reporter)
2017-01-13 10:08

This is not really an important suggestion anymore now that I can simulate this with syncing strings'https://zandronum.com/forum/viewtopic.php?f=94&t=7988&p=103068#p103068. [^]'
User avatar (0016634)
Catastrophe (reporter)
2017-01-13 13:29

Disagree, it is still important. People shouldn't have to use workarounds like that for a basic feature like this.
User avatar (0017093)
Korshun (reporter)
2017-04-08 11:12

A proper implementation of LogBold would be way more efficient than hacky workarounds.
User avatar (0022904)
Fused (reporter)
2023-08-05 20:31
edited on: 2023-08-05 20:32

This can get closed now that `SendNetworkString` exists, which allows you to basically create your own system of logging. This does not require my hacky packet system mentioned in the previous post.


Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: Leonard Catastrophe Monsterovich Korshun KirovNoir Konda
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2016-03-22 20:54 Fused New Issue
2016-03-22 21:56 Dusk Note Added: 0014604
2016-03-22 21:57 Dusk Note Edited: 0014604 View Revisions
2016-03-23 21:31 Leonard Note Added: 0014605
2016-10-21 19:16 Korshun Note Added: 0016074
2016-10-23 19:45 Dusk Relationship added related to 0002836
2017-01-13 10:08 Fused Note Added: 0016633
2017-01-13 13:29 Catastrophe Note Added: 0016634
2017-04-08 11:12 Korshun Note Added: 0017093
2023-08-05 20:31 Fused Note Added: 0022904
2023-08-05 20:32 Fused Note Edited: 0022904 View Revisions
2023-08-06 04:02 Kaminsky Status new => closed
2023-08-06 04:02 Kaminsky Resolution open => no change required
2023-08-06 04:02 Kaminsky Fixed in Version => 3.1






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2024 MantisBT Team
Powered by Mantis Bugtracker